Lines Matching refs:GL_FRAMEBUFFER
84 case GL_FRAMEBUFFER:
107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
122 context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
124 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
299 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
357 context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
423 context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
431 context_attach_surface_fbo(context, GL_FRAMEBUFFER, i, render_target);
442 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, (IWineD3DSurfaceImpl *)device->stencilBufferTarget, TRUE);
478 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
488 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
2687 context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
2688 context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)context->current_rt);
2689 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
2693 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);