Searched refs:D3DXVECTOR4 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9math.h109 typedef struct D3DXVECTOR4 struct
112 D3DXVECTOR4();
113 D3DXVECTOR4(const FLOAT *pf);
114 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
119 D3DXVECTOR4& operator += (const D3DXVECTOR4&);
120 D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
121 D3DXVECTOR4& operator *= (FLOAT);
122 D3DXVECTOR4
138 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4
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H A Dd3dx9math.inl239 inline D3DXVECTOR4::D3DXVECTOR4()
243 inline D3DXVECTOR4::D3DXVECTOR4(const FLOAT *pf)
252 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
260 inline D3DXVECTOR4::operator FLOAT* ()
265 inline D3DXVECTOR4::operator const FLOAT* () const
270 inline D3DXVECTOR4& D3DXVECTOR4
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H A Dd3dx9effect.h147 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
148 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
149 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
150 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
251 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
252 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
253 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
254 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
344 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
345 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vecto
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H A Dd3dx9tex.h95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
345 const D3DXVECTOR4 *constants, UINT numconstants);
347 const D3DXVECTOR4 *constants, UINT numconstants);
349 const D3DXVECTOR4 *constants, UINT numconstants);
H A Dd3dx9shader.h157 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
159 const D3DXVECTOR4 *values, UINT value_count) PURE;
H A Dd3dx9mesh.h515 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx8math.h111 typedef struct D3DXVECTOR4 struct
114 D3DXVECTOR4();
115 D3DXVECTOR4(CONST FLOAT *pf);
116 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
121 D3DXVECTOR4& operator += (CONST D3DXVECTOR4&);
122 D3DXVECTOR4& operator -= (CONST D3DXVECTOR4&);
123 D3DXVECTOR4& operator *= (FLOAT);
124 D3DXVECTOR4
140 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4
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H A Dd3dx9math.h108 typedef struct D3DXVECTOR4 struct
111 D3DXVECTOR4();
112 D3DXVECTOR4(CONST FLOAT *pf);
113 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
118 D3DXVECTOR4& operator += (CONST D3DXVECTOR4&);
119 D3DXVECTOR4& operator -= (CONST D3DXVECTOR4&);
120 D3DXVECTOR4& operator *= (FLOAT);
121 D3DXVECTOR4
137 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4
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H A Dd3dx8math.inl248 inline D3DXVECTOR4::D3DXVECTOR4()
252 inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf)
261 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
269 inline D3DXVECTOR4::operator FLOAT* ()
274 inline D3DXVECTOR4::operator CONST FLOAT* () const
279 inline D3DXVECTOR4& D3DXVECTOR4
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H A Dd3dx9math.inl248 inline D3DXVECTOR4::D3DXVECTOR4()
252 inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf)
261 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
269 inline D3DXVECTOR4::operator FLOAT* ()
274 inline D3DXVECTOR4::operator CONST FLOAT* () const
279 inline D3DXVECTOR4& D3DXVECTOR4
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H A Dd3dx9tex.h93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
681 CONST D3DXVECTOR4 *constants,
686 CONST D3DXVECTOR4 *constants,
691 CONST D3DXVECTOR4 *constants,
H A Dd3dx9shader.h153 STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
154 STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;

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