Searched refs:D3DXVECTOR3 (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx8mesh.h40 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
41 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
42 BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONS
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H A Dd3dx8math.h79 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR
81 D3DXVECTOR3();
82 D3DXVECTOR3(CONST FLOAT *pf);
83 D3DXVECTOR3(CONST D3DVECTOR& v);
84 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
89 D3DXVECTOR3& operator += (CONST D3DXVECTOR3&);
90 D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&);
91 D3DXVECTOR3
106 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3
108 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR
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H A Dd3dx9math.h76 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR
78 D3DXVECTOR3();
79 D3DXVECTOR3(CONST FLOAT *pf);
80 D3DXVECTOR3(CONST D3DVECTOR& v);
81 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
86 D3DXVECTOR3& operator += (CONST D3DXVECTOR3&);
87 D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&);
88 D3DXVECTOR3
103 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3
105 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR
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H A Dd3dx9mesh.h138 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
139 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
140 HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
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H A Dd3dx8math.inl135 inline D3DXVECTOR3::D3DXVECTOR3()
139 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
154 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
161 inline D3DXVECTOR3::operator FLOAT* ()
166 inline D3DXVECTOR3
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H A Dd3dx9math.inl135 inline D3DXVECTOR3::D3DXVECTOR3()
139 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
154 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
161 inline D3DXVECTOR3::operator FLOAT* ()
166 inline D3DXVECTOR3
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H A Dd3dx9core.h227 STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
432 STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
H A Dd3dx9tex.h94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9math.h77 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR
79 D3DXVECTOR3();
80 D3DXVECTOR3(const FLOAT *pf);
81 D3DXVECTOR3(const D3DVECTOR& v);
82 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
87 D3DXVECTOR3& operator += (const D3DXVECTOR3&);
88 D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
89 D3DXVECTOR3
104 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3
106 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR
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H A Dd3dx9math.inl126 inline D3DXVECTOR3::D3DXVECTOR3()
130 inline D3DXVECTOR3::D3DXVECTOR3(const FLOAT *pf)
138 inline D3DXVECTOR3::D3DXVECTOR3(const D3DVECTOR& v)
145 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
152 inline D3DXVECTOR3::operator FLOAT* ()
157 inline D3DXVECTOR3
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H A Dd3dx9mesh.h682 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
684 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
686 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
688 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
692 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
697 STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
698 const D3DXVECTOR3 *ray_dir) PURE;
699 STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_po
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H A Dd3dx9anim.h126 D3DXVECTOR3 Value;
229 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
230 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
250 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
251 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
300 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
301 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
333 D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
402 HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *cente
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H A Dd3dx9core.h230 STDMETHOD(DrawTransform)(THIS_ const D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
436 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
H A Dd3dx9tex.h97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
98 const D3DXVECTOR3 *texelsize, void *data);

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