Searched refs:D3DXVECTOR2 (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9math.h45 typedef struct D3DXVECTOR2 struct
48 D3DXVECTOR2();
49 D3DXVECTOR2(const FLOAT *pf);
50 D3DXVECTOR2(FLOAT fx, FLOAT fy);
55 D3DXVECTOR2& operator += (const D3DXVECTOR2&);
56 D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
57 D3DXVECTOR2& operator *= (FLOAT);
58 D3DXVECTOR2
74 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2
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H A Dd3dx9math.inl26 inline D3DXVECTOR2::D3DXVECTOR2()
30 inline D3DXVECTOR2::D3DXVECTOR2(const FLOAT *pf)
37 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy)
43 inline D3DXVECTOR2::operator FLOAT* ()
48 inline D3DXVECTOR2::operator const FLOAT* () const
53 inline D3DXVECTOR2& D3DXVECTOR2
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H A Dd3dx9tex.h95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
96 const D3DXVECTOR2 *texelsize, void *data);
H A Dd3dx9mesh.h310 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
633 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
634 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
637 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
638 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
H A Dd3dx9core.h229 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx8math.h47 typedef struct D3DXVECTOR2 struct
50 D3DXVECTOR2();
51 D3DXVECTOR2(CONST FLOAT *pf);
52 D3DXVECTOR2(FLOAT fx, FLOAT fy);
57 D3DXVECTOR2& operator += (CONST D3DXVECTOR2&);
58 D3DXVECTOR2& operator -= (CONST D3DXVECTOR2&);
59 D3DXVECTOR2& operator *= (FLOAT);
60 D3DXVECTOR2
76 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2
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H A Dd3dx9math.h44 typedef struct D3DXVECTOR2 struct
47 D3DXVECTOR2();
48 D3DXVECTOR2(CONST FLOAT *pf);
49 D3DXVECTOR2(FLOAT fx, FLOAT fy);
54 D3DXVECTOR2& operator += (CONST D3DXVECTOR2&);
55 D3DXVECTOR2& operator -= (CONST D3DXVECTOR2&);
56 D3DXVECTOR2& operator *= (FLOAT);
57 D3DXVECTOR2
73 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2
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H A Dd3dx8math.inl35 inline D3DXVECTOR2::D3DXVECTOR2()
39 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf)
46 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy)
52 inline D3DXVECTOR2::operator FLOAT* ()
57 inline D3DXVECTOR2::operator CONST FLOAT* () const
62 inline D3DXVECTOR2& D3DXVECTOR2
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H A Dd3dx9math.inl35 inline D3DXVECTOR2::D3DXVECTOR2()
39 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf)
46 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy)
52 inline D3DXVECTOR2::operator FLOAT* ()
57 inline D3DXVECTOR2::operator CONST FLOAT* () const
62 inline D3DXVECTOR2& D3DXVECTOR2
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H A Dd3dx9tex.h93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
H A Dd3dx9core.h226 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;

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