Searched refs:GL_TEXTURE_2D (Results 1 - 14 of 14) sorted by relevance
/openjdk7/jdk/src/share/native/sun/java2d/opengl/ |
H A D | OGLMaskBlit.c | 58 CHECK_PREVIOUS_OP(GL_TEXTURE_2D); 69 j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID); 71 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 72 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 75 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
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H A D | OGLVertexCache.c | 164 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 190 j2d_glEnable(GL_TEXTURE_2D); 191 j2d_glBindTexture(GL_TEXTURE_2D, maskCacheTexID); 204 j2d_glDisable(GL_TEXTURE_2D); 245 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
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H A D | OGLTextRenderer.c | 219 j2d_glBindTexture(GL_TEXTURE_2D, gcinfo->cacheID); 221 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 222 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 224 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 261 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 522 j2d_glBindTexture(GL_TEXTURE_2D, glyphTextureID); 535 j2d_glBindTexture(GL_TEXTURE_2D, cachedDestTextureID); 537 // note that GL_TEXTURE_2D was already enabled for texture unit 0, 539 j2d_glEnable(GL_TEXTURE_2D); 591 j2d_glEnable(GL_TEXTURE_2D); [all...] |
H A D | OGLContext.c | 526 j2d_glBindTexture(GL_TEXTURE_2D, texID); 528 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 529 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 530 OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D); 545 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 681 j2d_glBindTexture(GL_TEXTURE_2D, textureID); 682 j2d_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 685 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 686 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 690 textureID, GL_TEXTURE_2D, [all...] |
H A D | OGLBufImgOps.c | 209 // for GL_TEXTURE_2D, texcoords are specified in the range [0,1], 298 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on) 504 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on) 693 j2d_glBindTexture(GL_TEXTURE_2D, lutTextureID); 694 j2d_glEnable(GL_TEXTURE_2D); 721 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 746 j2d_glDisable(GL_TEXTURE_2D);
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H A D | OGLBlitLoops.c | 134 // [0,1] as we would normally do in the case of GL_TEXTURE_2D 287 j2d_glEnable(GL_TEXTURE_2D); 288 j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID); 290 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glhint); 291 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glhint); 323 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 334 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 352 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 375 j2d_glDisable(GL_TEXTURE_2D);
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H A D | OGLPaints.c | 64 OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D); 65 j2d_glDisable(GL_TEXTURE_2D); 259 * Note that we explicitly use GL_TEXTURE_2D below rather than using 264 * GL_TEXTURE_2D targets. 276 j2d_glEnable(GL_TEXTURE_2D); 279 j2d_glBindTexture(GL_TEXTURE_2D, srcOps->textureID); 281 OGLSD_UPDATE_TEXTURE_WRAP(GL_TEXTURE_2D, GL_REPEAT);
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H A D | OGLSurfaceData.c | 121 * GL_TEXTURE_2D target, we need to use the GL_TEXTURE_RECTANGLE_ARB target. 127 * [0,1] as is the case with the usual GL_TEXTURE_2D target (so take care)! 157 // use non-pow2 dimensions with GL_TEXTURE_2D target 161 texTarget = GL_TEXTURE_2D; 175 texTarget = GL_TEXTURE_2D; 262 * GL_TEXTURE_2D for pow2 textures, and besides, our TexturePaint
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H A D | OGLRenderQueue.c | 746 * GL_TEXTURE_2D 768 * calling glEnable(GL_TEXTURE_2D) and glDisable(GL_TEXTURE_2D) around each 771 * only to call glEnable(GL_TEXTURE_2D) before the first ISO_BLIT operation. 772 * The glDisable(GL_TEXTURE_2D) call only needs to be issued before an 788 case GL_TEXTURE_2D: 802 // problems will arise if GL_TEXTURE_2D and 833 case GL_TEXTURE_2D:
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/openjdk7/jdk/src/macosx/native/sun/java2d/opengl/ |
H A D | CGLSurfaceData.m | 267 j2d_glBindTexture(GL_TEXTURE_2D, 0); 305 j2d_glBindTexture(GL_TEXTURE_2D, srcOps->textureID); 387 remoteLayer.target = GL_TEXTURE_2D; 521 initWithTextureTarget: GL_TEXTURE_2D 542 j2d_glBindTexture(GL_TEXTURE_2D, texID);
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H A D | CGLLayer.m | 195 layer.target = GL_TEXTURE_2D;
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H A D | CGLGraphicsConfig.m | 291 initWithTextureTarget:GL_TEXTURE_2D
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/openjdk7/jdk/src/macosx/native/sun/awt/ |
H A D | AWTView.m | 103 remoteLayer.target = GL_TEXTURE_2D;
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/openjdk7/jdk/src/share/native/sun/java2d/opengl/J2D_GL/ |
H A D | gl.h | 648 #define GL_TEXTURE_2D 0x0DE1 macro
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