Searched refs:GL_TEXTURE_2D (Results 1 - 14 of 14) sorted by relevance

/openjdk7/jdk/src/share/native/sun/java2d/opengl/
H A DOGLMaskBlit.c58 CHECK_PREVIOUS_OP(GL_TEXTURE_2D);
69 j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID);
71 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
72 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
75 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
H A DOGLVertexCache.c164 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
190 j2d_glEnable(GL_TEXTURE_2D);
191 j2d_glBindTexture(GL_TEXTURE_2D, maskCacheTexID);
204 j2d_glDisable(GL_TEXTURE_2D);
245 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
H A DOGLTextRenderer.c219 j2d_glBindTexture(GL_TEXTURE_2D, gcinfo->cacheID);
221 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
222 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
261 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
522 j2d_glBindTexture(GL_TEXTURE_2D, glyphTextureID);
535 j2d_glBindTexture(GL_TEXTURE_2D, cachedDestTextureID);
537 // note that GL_TEXTURE_2D was already enabled for texture unit 0,
539 j2d_glEnable(GL_TEXTURE_2D);
591 j2d_glEnable(GL_TEXTURE_2D);
[all...]
H A DOGLContext.c526 j2d_glBindTexture(GL_TEXTURE_2D, texID);
528 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
529 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
530 OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D);
545 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
681 j2d_glBindTexture(GL_TEXTURE_2D, textureID);
682 j2d_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
685 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
686 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
690 textureID, GL_TEXTURE_2D,
[all...]
H A DOGLBufImgOps.c209 // for GL_TEXTURE_2D, texcoords are specified in the range [0,1],
298 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on)
504 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on)
693 j2d_glBindTexture(GL_TEXTURE_2D, lutTextureID);
694 j2d_glEnable(GL_TEXTURE_2D);
721 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
746 j2d_glDisable(GL_TEXTURE_2D);
H A DOGLBlitLoops.c134 // [0,1] as we would normally do in the case of GL_TEXTURE_2D
287 j2d_glEnable(GL_TEXTURE_2D);
288 j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID);
290 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glhint);
291 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glhint);
323 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
334 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0,
352 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
375 j2d_glDisable(GL_TEXTURE_2D);
H A DOGLPaints.c64 OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D);
65 j2d_glDisable(GL_TEXTURE_2D);
259 * Note that we explicitly use GL_TEXTURE_2D below rather than using
264 * GL_TEXTURE_2D targets.
276 j2d_glEnable(GL_TEXTURE_2D);
279 j2d_glBindTexture(GL_TEXTURE_2D, srcOps->textureID);
281 OGLSD_UPDATE_TEXTURE_WRAP(GL_TEXTURE_2D, GL_REPEAT);
H A DOGLSurfaceData.c121 * GL_TEXTURE_2D target, we need to use the GL_TEXTURE_RECTANGLE_ARB target.
127 * [0,1] as is the case with the usual GL_TEXTURE_2D target (so take care)!
157 // use non-pow2 dimensions with GL_TEXTURE_2D target
161 texTarget = GL_TEXTURE_2D;
175 texTarget = GL_TEXTURE_2D;
262 * GL_TEXTURE_2D for pow2 textures, and besides, our TexturePaint
H A DOGLRenderQueue.c746 * GL_TEXTURE_2D
768 * calling glEnable(GL_TEXTURE_2D) and glDisable(GL_TEXTURE_2D) around each
771 * only to call glEnable(GL_TEXTURE_2D) before the first ISO_BLIT operation.
772 * The glDisable(GL_TEXTURE_2D) call only needs to be issued before an
788 case GL_TEXTURE_2D:
802 // problems will arise if GL_TEXTURE_2D and
833 case GL_TEXTURE_2D:
/openjdk7/jdk/src/macosx/native/sun/java2d/opengl/
H A DCGLSurfaceData.m267 j2d_glBindTexture(GL_TEXTURE_2D, 0);
305 j2d_glBindTexture(GL_TEXTURE_2D, srcOps->textureID);
387 remoteLayer.target = GL_TEXTURE_2D;
521 initWithTextureTarget: GL_TEXTURE_2D
542 j2d_glBindTexture(GL_TEXTURE_2D, texID);
H A DCGLLayer.m195 layer.target = GL_TEXTURE_2D;
H A DCGLGraphicsConfig.m291 initWithTextureTarget:GL_TEXTURE_2D
/openjdk7/jdk/src/macosx/native/sun/awt/
H A DAWTView.m103 remoteLayer.target = GL_TEXTURE_2D;
/openjdk7/jdk/src/share/native/sun/java2d/opengl/J2D_GL/
H A Dgl.h648 #define GL_TEXTURE_2D 0x0DE1 macro

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