/inkscape/src/display/ |
H A D | nr-light.cpp | 14 #include "display/nr-light.h" 24 DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) { argument 26 azimuth = M_PI / 180 * light->azimuth; 27 elevation = M_PI / 180 * light->elevation; 44 PointLight::PointLight(SPFePointLight *light, guint32 lighting_color, const Geom::Affine &trans) { argument 46 l_x = light->x; 47 l_y = light->y; 48 l_z = light->z; 67 SpotLight::SpotLight(SPFeSpotLight *light, guint32 lighting_color, const Geom::Affine &trans) { argument 70 l_x = light [all...] |
H A D | nr-filter-diffuselighting.cpp | 23 #include "display/nr-light.h" 53 guint32 diffuseLighting(int x, int y, NR::Fvector const &light, NR::Fvector const &light_components) { argument 55 double k = _kd * NR::scalar_product(normal, light); 68 DiffuseDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color, argument 72 DistantLight dl(light, color); 85 DiffusePointLight(cairo_surface_t *bumpmap, SPFePointLight *light, guint32 color, argument 88 , _light(light, color, trans) 96 NR::Fvector light; local 97 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); 98 return diffuseLighting(x, y, light, _light_component 107 DiffuseSpotLight(cairo_surface_t *bumpmap, SPFeSpotLight *light, guint32 color, Geom::Affine const &trans, double scale, double diffuse_constant, double x0, double y0) argument 116 NR::Fvector light, light_components; local [all...] |
H A D | nr-filter-specularlighting.cpp | 23 #include "display/nr-light.h" 76 SpecularDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color, argument 80 DistantLight dl(light, color); 94 SpecularPointLight(cairo_surface_t *bumpmap, SPFePointLight *light, guint32 color, argument 98 , _light(light, color, trans) 106 NR::Fvector light, halfway; local 107 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); 108 NR::normalized_sum(halfway, light, NR::EYE_VECTOR); 118 SpecularSpotLight(cairo_surface_t *bumpmap, SPFeSpotLight *light, guint32 color, argument 122 , _light(light, colo 128 NR::Fvector light, halfway, light_components; local [all...] |
H A D | nr-light.h | 5 * These classes provide tools to compute interesting objects relative to light 7 * in a sp light object into information useful in the current setting, a 8 * method to get the light vector (at a given point) and a method to get the 9 * light color components (at a given point). 15 #include "display/nr-light-types.h" 36 * \param light the sp light object 39 DistantLight(SPFeDistantLight *light, guint32 lighting_color); 43 * Computes the light vector of the distant light [all...] |
H A D | nr-filter-diffuselighting.h | 16 #include "display/nr-light-types.h" 44 } light; member in class:Inkscape::Filters::FilterDiffuseLighting
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H A D | nr-filter-specularlighting.h | 16 #include "display/nr-light-types.h" 45 } light; member in class:Inkscape::Filters::FilterSpecularLighting
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/inkscape/src/filters/ |
H A D | diffuselighting.cpp | 263 sp_diffuselighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_diffuselighting->children); 267 sp_diffuselighting->renderer->light.point = SP_FEPOINTLIGHT(sp_diffuselighting->children); 271 sp_diffuselighting->renderer->light.spot = SP_FESPOTLIGHT(sp_diffuselighting->children); 298 nr_diffuselighting->light.distant = SP_FEDISTANTLIGHT(this->children); 303 nr_diffuselighting->light.point = SP_FEPOINTLIGHT(this->children); 308 nr_diffuselighting->light.spot = SP_FESPOTLIGHT(this->children);
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H A D | specularlighting.cpp | 271 sp_specularlighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_specularlighting->children); 276 sp_specularlighting->renderer->light.point = SP_FEPOINTLIGHT(sp_specularlighting->children); 281 sp_specularlighting->renderer->light.spot = SP_FESPOTLIGHT(sp_specularlighting->children); 309 nr_specularlighting->light.distant = SP_FEDISTANTLIGHT(this->children); 314 nr_specularlighting->light.point = SP_FEPOINTLIGHT(this->children); 319 nr_specularlighting->light.spot = SP_FESPOTLIGHT(this->children);
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/inkscape/packaging/wix/ |
H A D | install.bat | 16 light -ext WixUIExtension -ext WiXUtilExtension inkscape.wixobj files.wixobj -o inkscape-%INKSCAPE_VER%.msi
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/inkscape/src/ui/widget/ |
H A D | color-slider.h | 44 void setBackground(guint dark, guint light, guint size);
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H A D | color-slider.cpp | 380 void ColorSlider::setBackground(guint dark, guint light, guint size) argument 383 _b1 = light;
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/inkscape/src/extension/internal/filter/ |
H A D | paint.h | 86 "<param name=\"light\" gui-text=\"" N_("Lightness") "\" type=\"float\" appearance=\"full\" precision=\"2\" min=\"0\" max=\"10\">0</param>\n" 131 std::ostringstream light; local 154 light << ext->get_param_float("light"); 203 "</filter>\n", light.str().c_str(), noise.str().c_str(), b1in.str().c_str(), dblend.str().c_str(), smooth.str().c_str(), grainxf.str().c_str(), grainyf.str().c_str(), grainc.str().c_str(), grainv.str().c_str(), grainexp.str().c_str(), grainero.str().c_str(), graincol.str().c_str(), b2in.str().c_str(), gblend.str().c_str(), saturation.str().c_str(), transf.str().c_str(), transf.str().c_str(), transf.str().c_str(), col3in.str().c_str());
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