/*
* feSpecularLighting renderer
*
* Authors:
* Niko Kiirala <niko@kiirala.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glib.h>
#include <cmath>
#include "display/cairo-templates.h"
#include "display/cairo-utils.h"
#include "display/nr-3dutils.h"
#include "display/nr-filter-specularlighting.h"
#include "display/nr-filter-slot.h"
#include "display/nr-filter-units.h"
#include "display/nr-filter-utils.h"
#include "display/nr-light.h"
#include "svg/svg-icc-color.h"
#include "svg/svg-color.h"
namespace Inkscape {
namespace Filters {
FilterSpecularLighting::FilterSpecularLighting()
{
light_type = NO_LIGHT;
specularConstant = 1;
specularExponent = 1;
surfaceScale = 1;
lighting_color = 0xffffffff;
}
FilterPrimitive * FilterSpecularLighting::create() {
return new FilterSpecularLighting();
}
FilterSpecularLighting::~FilterSpecularLighting()
{}
struct SpecularLight : public SurfaceSynth {
SpecularLight(cairo_surface_t *bumpmap, double scale, double specular_constant,
double specular_exponent)
: SurfaceSynth(bumpmap)
, _scale(scale)
, _ks(specular_constant)
, _exp(specular_exponent)
{}
protected:
guint32 specularLighting(int x, int y, NR::Fvector const &halfway, NR::Fvector const &light_components) {
NR::Fvector normal = surfaceNormalAt(x, y, _scale);
double sp = NR::scalar_product(normal, halfway);
double k = sp <= 0.0 ? 0.0 : _ks * pow(sp, _exp);
guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]);
guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]);
guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]);
guint32 a = std::max(std::max(r, g), b);
r = premul_alpha(r, a);
g = premul_alpha(g, a);
b = premul_alpha(b, a);
ASSEMBLE_ARGB32(pxout, a,r,g,b)
return pxout;
}
double _scale, _ks, _exp;
};
struct SpecularDistantLight : public SpecularLight {
SpecularDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color,
double scale, double specular_constant, double specular_exponent)
: SpecularLight(bumpmap, scale, specular_constant, specular_exponent)
{
DistantLight dl(light, color);
NR::Fvector lv;
dl.light_vector(lv);
dl.light_components(_light_components);
NR::normalized_sum(_halfway, lv, NR::EYE_VECTOR);
}
guint32 operator()(int x, int y) {
return specularLighting(x, y, _halfway, _light_components);
}
private:
NR::Fvector _halfway, _light_components;
};
struct SpecularPointLight : public SpecularLight {
SpecularPointLight(cairo_surface_t *bumpmap, SPFePointLight *light, guint32 color,
Geom::Affine const &trans, double scale, double specular_constant,
double specular_exponent, double x0, double y0)
: SpecularLight(bumpmap, scale, specular_constant, specular_exponent)
, _light(light, color, trans)
, _x0(x0)
, _y0(y0)
{
_light.light_components(_light_components);
}
guint32 operator()(int x, int y) {
NR::Fvector light, halfway;
_light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
NR::normalized_sum(halfway, light, NR::EYE_VECTOR);
return specularLighting(x, y, halfway, _light_components);
}
private:
PointLight _light;
NR::Fvector _light_components;
double _x0, _y0;
};
struct SpecularSpotLight : public SpecularLight {
SpecularSpotLight(cairo_surface_t *bumpmap, SPFeSpotLight *light, guint32 color,
Geom::Affine const &trans, double scale, double specular_constant,
double specular_exponent, double x0, double y0)
: SpecularLight(bumpmap, scale, specular_constant, specular_exponent)
, _light(light, color, trans)
, _x0(x0)
, _y0(y0)
{}
guint32 operator()(int x, int y) {
NR::Fvector light, halfway, light_components;
_light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
_light.light_components(light_components, light);
NR::normalized_sum(halfway, light, NR::EYE_VECTOR);
return specularLighting(x, y, halfway, light_components);
}
private:
SpotLight _light;
double _x0, _y0;
};
void FilterSpecularLighting::render_cairo(FilterSlot &slot)
{
cairo_surface_t *input = slot.getcairo(_input);
cairo_surface_t *out = ink_cairo_surface_create_same_size(input, CAIRO_CONTENT_COLOR_ALPHA);
double r = SP_RGBA32_R_F(lighting_color);
double g = SP_RGBA32_G_F(lighting_color);
double b = SP_RGBA32_B_F(lighting_color);
#if defined(HAVE_LIBLCMS1) || defined(HAVE_LIBLCMS2)
if (icc) {
guchar ru, gu, bu;
icc_color_to_sRGB(icc, &ru, &gu, &bu);
r = SP_COLOR_U_TO_F(ru);
g = SP_COLOR_U_TO_F(gu);
b = SP_COLOR_U_TO_F(bu);
}
#endif
// Only alpha channel of input is used, no need to check input color_interpolation_filter value.
SPColorInterpolation ci_fp = SP_CSS_COLOR_INTERPOLATION_AUTO;
if( _style ) {
ci_fp = (SPColorInterpolation)_style->color_interpolation_filters.computed;
// Lighting color is always defined in terms of sRGB, preconvert to linearRGB
// if color_interpolation_filters set to linearRGB (for efficiency assuming
// next filter primitive has same value of cif).
if( ci_fp == SP_CSS_COLOR_INTERPOLATION_LINEARRGB ) {
r = srgb_to_linear( r );
g = srgb_to_linear( g );
b = srgb_to_linear( b );
}
}
set_cairo_surface_ci(out, ci_fp );
guint32 color = SP_RGBA32_F_COMPOSE( r, g, b, 1.0 );
Geom::Affine trans = slot.get_units().get_matrix_primitiveunits2pb();
Geom::Point p = slot.get_slot_area().min();
double x0 = p[Geom::X];
double y0 = p[Geom::Y];
double scale = surfaceScale * trans.descrim();
double ks = specularConstant;
double se = specularExponent;
switch (light_type) {
case DISTANT_LIGHT:
ink_cairo_surface_synthesize(out,
SpecularDistantLight(input, light.distant, color, scale, ks, se));
break;
case POINT_LIGHT:
ink_cairo_surface_synthesize(out,
SpecularPointLight(input, light.point, color, trans, scale, ks, se, x0, y0));
break;
case SPOT_LIGHT:
ink_cairo_surface_synthesize(out,
SpecularSpotLight(input, light.spot, color, trans, scale, ks, se, x0, y0));
break;
default: {
cairo_t *ct = cairo_create(out);
cairo_set_source_rgba(ct, 0,0,0,1);
cairo_set_operator(ct, CAIRO_OPERATOR_SOURCE);
cairo_paint(ct);
cairo_destroy(ct);
} break;
}
slot.set(_output, out);
cairo_surface_destroy(out);
}
void FilterSpecularLighting::set_icc(SVGICCColor *icc_color) {
icc = icc_color;
}
void FilterSpecularLighting::area_enlarge(Geom::IntRect &area, Geom::Affine const & /*trans*/)
{
// TODO: support kernelUnitLength
area.expandBy(1);
}
double FilterSpecularLighting::complexity(Geom::Affine const &)
{
return 9.0;
}
} /* namespace Filters */
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :