/*
* feSpecularLighting renderer
*
* Authors:
* Niko Kiirala <niko@kiirala.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "display/nr-light-types.h"
#include "display/nr-filter-primitive.h"
struct SVGICCColor;
typedef unsigned int guint32;
static FilterPrimitive *create();
union {
} light;
double surfaceScale;
double specularConstant;
double specularExponent;
};
} /* namespace Filters */
} /* namespace Inkscape */
#endif /* __NR_FILTER_SPECULARLIGHTING_H__ */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :