/** \file
* SVG <feSpecularLighting> implementation.
*
*/
/*
* Authors:
* hugo Rodrigues <haa.rodrigues@gmail.com>
* Jean-Rene Reinhard <jr@komite.net>
* Abhishek Sharma
*
* Copyright (C) 2006 Hugo Rodrigues
* 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "strneq.h"
#include "attributes.h"
#include "svg/svg.h"
#include "sp-object.h"
#include "svg/svg-color.h"
#include "svg/svg-icc-color.h"
#include "filters/specularlighting.h"
#include "filters/distantlight.h"
#include "filters/pointlight.h"
#include "filters/spotlight.h"
#include "xml/repr.h"
#include "display/nr-filter.h"
#include "display/nr-filter-specularlighting.h"
/* FeSpecularLighting base class */
static void sp_feSpecularLighting_children_modified(SPFeSpecularLighting *sp_specularlighting);
SPFeSpecularLighting::SPFeSpecularLighting() : SPFilterPrimitive() {
this->surfaceScale = 1;
this->specularConstant = 1;
this->specularExponent = 1;
this->lighting_color = 0xffffffff;
this->icc = NULL;
//TODO kernelUnit
this->renderer = NULL;
this->surfaceScale_set = FALSE;
this->specularConstant_set = FALSE;
this->specularExponent_set = FALSE;
this->lighting_color_set = FALSE;
}
SPFeSpecularLighting::~SPFeSpecularLighting() {
}
/**
* Reads the Inkscape::XML::Node, and initializes SPFeSpecularLighting variables. For this to get called,
* our name must be associated with a repr via "sp_object_type_register". Best done through
* sp-object-repr.cpp's repr_name_entries array.
*/
void SPFeSpecularLighting::build(SPDocument *document, Inkscape::XML::Node *repr) {
SPFilterPrimitive::build(document, repr);
/*LOAD ATTRIBUTES FROM REPR HERE*/
this->readAttr( "surfaceScale" );
this->readAttr( "specularConstant" );
this->readAttr( "specularExponent" );
this->readAttr( "kernelUnitLength" );
this->readAttr( "lighting-color" );
}
/**
* Drops any allocated memory.
*/
void SPFeSpecularLighting::release() {
SPFilterPrimitive::release();
}
/**
* Sets a specific value in the SPFeSpecularLighting.
*/
void SPFeSpecularLighting::set(unsigned int key, gchar const *value) {
gchar const *cend_ptr = NULL;
gchar *end_ptr = NULL;
switch(key) {
/*DEAL WITH SETTING ATTRIBUTES HERE*/
//TODO test forbidden values
case SP_ATTR_SURFACESCALE:
end_ptr = NULL;
if (value) {
this->surfaceScale = g_ascii_strtod(value, &end_ptr);
if (end_ptr) {
this->surfaceScale_set = TRUE;
} else {
g_warning("this: surfaceScale should be a number ... defaulting to 1");
}
}
//if the attribute is not set or has an unreadable value
if (!value || !end_ptr) {
this->surfaceScale = 1;
this->surfaceScale_set = FALSE;
}
if (this->renderer) {
this->renderer->surfaceScale = this->surfaceScale;
}
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_ATTR_SPECULARCONSTANT:
end_ptr = NULL;
if (value) {
this->specularConstant = g_ascii_strtod(value, &end_ptr);
if (end_ptr && this->specularConstant >= 0) {
this->specularConstant_set = TRUE;
} else {
end_ptr = NULL;
g_warning("this: specularConstant should be a positive number ... defaulting to 1");
}
}
if (!value || !end_ptr) {
this->specularConstant = 1;
this->specularConstant_set = FALSE;
}
if (this->renderer) {
this->renderer->specularConstant = this->specularConstant;
}
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_ATTR_SPECULAREXPONENT:
end_ptr = NULL;
if (value) {
this->specularExponent = g_ascii_strtod(value, &end_ptr);
if (this->specularExponent >= 1 && this->specularExponent <= 128) {
this->specularExponent_set = TRUE;
} else {
end_ptr = NULL;
g_warning("this: specularExponent should be a number in range [1, 128] ... defaulting to 1");
}
}
if (!value || !end_ptr) {
this->specularExponent = 1;
this->specularExponent_set = FALSE;
}
if (this->renderer) {
this->renderer->specularExponent = this->specularExponent;
}
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_ATTR_KERNELUNITLENGTH:
//TODO kernelUnit
//this->kernelUnitLength.set(value);
/*TODOif (feSpecularLighting->renderer) {
feSpecularLighting->renderer->surfaceScale = feSpecularLighting->renderer;
}
*/
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_PROP_LIGHTING_COLOR:
cend_ptr = NULL;
this->lighting_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff);
//if a value was read
if (cend_ptr) {
while (g_ascii_isspace(*cend_ptr)) {
++cend_ptr;
}
if (strneq(cend_ptr, "icc-color(", 10)) {
if (!this->icc) this->icc = new SVGICCColor();
if ( ! sp_svg_read_icc_color( cend_ptr, this->icc ) ) {
delete this->icc;
this->icc = NULL;
}
}
this->lighting_color_set = TRUE;
} else {
//lighting_color already contains the default value
this->lighting_color_set = FALSE;
}
if (this->renderer) {
this->renderer->lighting_color = this->lighting_color;
}
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
default:
SPFilterPrimitive::set(key, value);
break;
}
}
/**
* Receives update notifications.
*/
void SPFeSpecularLighting::update(SPCtx *ctx, guint flags) {
if (flags & (SP_OBJECT_MODIFIED_FLAG)) {
this->readAttr( "surfaceScale" );
this->readAttr( "specularConstant" );
this->readAttr( "specularExponent" );
this->readAttr( "kernelUnitLength" );
this->readAttr( "lighting-color" );
}
SPFilterPrimitive::update(ctx, flags);
}
/**
* Writes its settings to an incoming repr object, if any.
*/
Inkscape::XML::Node* SPFeSpecularLighting::write(Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) {
/* TODO: Don't just clone, but create a new repr node and write all
* relevant values _and children_ into it */
if (!repr) {
repr = this->getRepr()->duplicate(doc);
//repr = doc->createElement("svg:feSpecularLighting");
}
if (this->surfaceScale_set) {
sp_repr_set_css_double(repr, "surfaceScale", this->surfaceScale);
}
if (this->specularConstant_set) {
sp_repr_set_css_double(repr, "specularConstant", this->specularConstant);
}
if (this->specularExponent_set) {
sp_repr_set_css_double(repr, "specularExponent", this->specularExponent);
}
/*TODO kernelUnits */
if (this->lighting_color_set) {
gchar c[64];
sp_svg_write_color(c, sizeof(c), this->lighting_color);
repr->setAttribute("lighting-color", c);
}
SPFilterPrimitive::write(doc, repr, flags);
return repr;
}
/**
* Callback for child_added event.
*/
void SPFeSpecularLighting::child_added(Inkscape::XML::Node *child, Inkscape::XML::Node *ref) {
SPFilterPrimitive::child_added(child, ref);
sp_feSpecularLighting_children_modified(this);
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
/**
* Callback for remove_child event.
*/
void SPFeSpecularLighting::remove_child(Inkscape::XML::Node *child) {
SPFilterPrimitive::remove_child(child);
sp_feSpecularLighting_children_modified(this);
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
void SPFeSpecularLighting::order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref) {
SPFilterPrimitive::order_changed(child, old_ref, new_ref);
sp_feSpecularLighting_children_modified(this);
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
static void sp_feSpecularLighting_children_modified(SPFeSpecularLighting *sp_specularlighting) {
if (sp_specularlighting->renderer) {
sp_specularlighting->renderer->light_type = Inkscape::Filters::NO_LIGHT;
if (SP_IS_FEDISTANTLIGHT(sp_specularlighting->children)) {
sp_specularlighting->renderer->light_type = Inkscape::Filters::DISTANT_LIGHT;
sp_specularlighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_specularlighting->children);
}
if (SP_IS_FEPOINTLIGHT(sp_specularlighting->children)) {
sp_specularlighting->renderer->light_type = Inkscape::Filters::POINT_LIGHT;
sp_specularlighting->renderer->light.point = SP_FEPOINTLIGHT(sp_specularlighting->children);
}
if (SP_IS_FESPOTLIGHT(sp_specularlighting->children)) {
sp_specularlighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT;
sp_specularlighting->renderer->light.spot = SP_FESPOTLIGHT(sp_specularlighting->children);
}
}
}
void SPFeSpecularLighting::build_renderer(Inkscape::Filters::Filter* filter) {
g_assert(this != NULL);
g_assert(filter != NULL);
int primitive_n = filter->add_primitive(Inkscape::Filters::NR_FILTER_SPECULARLIGHTING);
Inkscape::Filters::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n);
Inkscape::Filters::FilterSpecularLighting *nr_specularlighting = dynamic_cast<Inkscape::Filters::FilterSpecularLighting*>(nr_primitive);
g_assert(nr_specularlighting != NULL);
this->renderer = nr_specularlighting;
sp_filter_primitive_renderer_common(this, nr_primitive);
nr_specularlighting->specularConstant = this->specularConstant;
nr_specularlighting->specularExponent = this->specularExponent;
nr_specularlighting->surfaceScale = this->surfaceScale;
nr_specularlighting->lighting_color = this->lighting_color;
nr_specularlighting->set_icc(this->icc);
//We assume there is at most one child
nr_specularlighting->light_type = Inkscape::Filters::NO_LIGHT;
if (SP_IS_FEDISTANTLIGHT(this->children)) {
nr_specularlighting->light_type = Inkscape::Filters::DISTANT_LIGHT;
nr_specularlighting->light.distant = SP_FEDISTANTLIGHT(this->children);
}
if (SP_IS_FEPOINTLIGHT(this->children)) {
nr_specularlighting->light_type = Inkscape::Filters::POINT_LIGHT;
nr_specularlighting->light.point = SP_FEPOINTLIGHT(this->children);
}
if (SP_IS_FESPOTLIGHT(this->children)) {
nr_specularlighting->light_type = Inkscape::Filters::SPOT_LIGHT;
nr_specularlighting->light.spot = SP_FESPOTLIGHT(this->children);
}
//nr_offset->set_dx(sp_offset->dx);
//nr_offset->set_dy(sp_offset->dy);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :