/*
* Light rendering helpers
*
* Author:
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2006 Jean-Rene Reinhard
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <cmath>
#include "display/nr-light.h"
#include "display/nr-3dutils.h"
#include "filters/distantlight.h"
#include "filters/pointlight.h"
#include "filters/spotlight.h"
#include "color.h"
namespace Inkscape {
namespace Filters {
}
DistantLight::~DistantLight() {}
}
}
}
PointLight::~PointLight() {}
NR::normalize_vector(v);
}
}
NR::normalize_vector(S);
}
NR::normalize_vector(v);
}
spmod = 0;
else
}
} /* namespace Filters */
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :