/inkscape/src/ |
H A D | axis-manip.h | 52 namespace Box3D { namespace 77 inline int axis_to_int(Box3D::Axis axis) { 79 case Box3D::X: 81 case Box3D::Y: 83 case Box3D::Z: 85 case Box3D::NONE: 93 inline Proj::Axis toProj(Box3D::Axis axis) { 95 case Box3D::X: 97 case Box3D::Y: 99 case Box3D 135 namespace Box3D { namespace [all...] |
H A D | perspective-line.h | 19 namespace Box3D { namespace 21 class PerspectiveLine : public Box3D::Line { 37 } // namespace Box3D
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H A D | axis-manip.cpp | 22 namespace Box3D { namespace 35 char * string_from_axes (Box3D::Axis axis) { 37 if (axis & Box3D::X) g_string_append_printf (pstring, "X"); 38 if (axis & Box3D::Y) g_string_append_printf (pstring, "Y"); 39 if (axis & Box3D::Z) g_string_append_printf (pstring, "Z"); 43 } // namespace Box3D
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H A D | box3d-side.cpp | 32 this->dir1 = Box3D::NONE; 33 this->dir2 = Box3D::NONE; 34 this->front_or_rear = Box3D::FRONT; 87 if (!Box3D::is_face_id(desc)) { 91 g_return_if_fail (Box3D::is_face_id (desc)); 93 Box3D::Axis plane = (Box3D::Axis) (desc & 0x7); 94 plane = (Box3D::is_plane(plane) ? plane : Box3D::orth_plane_or_axis(plane)); 95 this->dir1 = Box3D [all...] |
H A D | box3d-side.h | 30 Box3D::Axis dir1; 31 Box3D::Axis dir2; 32 Box3D::FrontOrRear front_or_rear;
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H A D | box3d.cpp | 49 this->swapped = Box3D::NONE; 300 return Proj::Pt3 ((id & Box3D::X) ? c7[Proj::X] : c0[Proj::X], 301 (id & Box3D::Y) ? c7[Proj::Y] : c0[Proj::Y], 302 (id & Box3D::Z) ? c7[Proj::Z] : c0[Proj::Z], 308 return Proj::Pt3 ((id & Box3D::X) ? box->orig_corner7[Proj::X] : box->orig_corner0[Proj::X], 309 (id & Box3D::Y) ? box->orig_corner7[Proj::Y] : box->orig_corner0[Proj::Y], 310 (id & Box3D::Z) ? box->orig_corner7[Proj::Z] : box->orig_corner0[Proj::Z], 384 Box3D::Line pl1(A, B); 385 Box3D::Line pl2(A, D); 386 Box3D [all...] |
H A D | box3d.h | 45 Box3D::Axis swapped; // to indicate which coordinates are swapped during dragging 73 void box3d_set_corner (SPBox3D *box, unsigned int id, Geom::Point const &new_pos, Box3D::Axis movement, bool constrained); 74 void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point const &old_pos, Box3D::Axis movement, bool constrained); 79 int box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis); 80 int box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis);
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H A D | perspective-line.cpp | 15 namespace Box3D { namespace 30 } // namespace Box3D
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H A D | line-geometry.h | 18 #include "axis-manip.h" // FIXME: This is only for Box3D::epsilon; move that to a better location 24 namespace Box3D { namespace 88 } // namespace Box3D
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H A D | vanishing-point.cpp | 41 namespace Box3D { namespace 711 Box3D::PerspectiveLine pl (corner1, axis, persp); 714 pl = Box3D::PerspectiveLine (corner2, axis, persp); 717 pl = Box3D::PerspectiveLine (corner3, axis, persp); 720 pl = Box3D::PerspectiveLine (corner4, axis, persp); 789 } // namespace Box3D
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H A D | vanishing-point.h | 27 namespace Box3D { namespace 217 } // namespace Box3D
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H A D | line-geometry.cpp | 24 namespace Box3D { namespace 223 } // namespace Box3D
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H A D | persp3d.cpp | 289 Box3D::PerspectiveLine pl(pt, axis, persp);
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/inkscape/src/ui/tools/ |
H A D | box3d-tool.h | 31 namespace Box3D { namespace 51 Box3D::VPDrag * _vpdrag;
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H A D | box3d-tool.cpp | 148 this->_vpdrag = new Box3D::VPDrag(this->desktop->getDocument()); 286 Box3D::PerspectiveLine pline (this->drag_ptB, Proj::Z, document->getCurrentPersp3D()); 402 Box3D::create_canvas_point(persp3d_get_VP(document()->getCurrentPersp3D(), Proj::W).affine(), 517 guint desc = Box3D::int_to_face(i); 519 Box3D::Axis plane = (Box3D::Axis) (desc & 0x7); 520 plane = (Box3D::is_plane(plane) ? plane : Box3D::orth_plane_or_axis(plane)); 521 side->dir1 = Box3D::extract_first_axis_direction(plane); 522 side->dir2 = Box3D [all...] |
/inkscape/src/ui/ |
H A D | object-edit.cpp | 477 /* Box3D (= the new 3D box structure) */ 509 Box3D::Axis movement; 511 movement = Box3D::XY; 513 movement = Box3D::Z; 691 box3d_set_center(box, s * i2dt, origin * i2dt, !(state & GDK_SHIFT_MASK) ? Box3D::XY : Box3D::Z,
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