/*
* Perspective line for 3D perspectives
*
* Authors:
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_PERSPECTIVE_LINE_H
#define SEEN_PERSPECTIVE_LINE_H
#include "line-geometry.h"
class SPDesktop;
namespace Box3D {
class PerspectiveLine : public Box3D::Line {
public:
/**
* Create a perspective line starting at 'pt' and pointing in the direction of the
* vanishing point corresponding to 'axis'. If the VP has style VP_FINITE then the
* PL runs through it; otherwise it has the direction specified by the v_dir vector
* of the VP.
*/
PerspectiveLine (Geom::Point const &pt, Proj::Axis const axis, Persp3D *persp);
private:
Proj::Axis vp_dir; // direction of the associated VP
Persp3D *persp;
};
} // namespace Box3D
#endif /* !SEEN_PERSPECTIVE_LINE_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :