/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n", 166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
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H A D | wined3d_private.h | 745 /* Projected textures(ps 1.0-1.3) */ 923 /* The following, when enabled, lets you see the makeup of the all the textures used during each 925 The contents of the textures assigned to each stage are written into 1293 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ 1506 UINT textures; member in struct:wined3d_gl_limits 1971 /* Textures for when no other textures are mapped */ 2152 SRGB_BOTH = 3, /* Loads both textures */ 2684 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES 2772 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl 3288 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |
H A D | wined3d_gl.h | 1016 WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN; 1078 WINED3D_EXTERN void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN; 1119 WINED3D_EXTERN void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN; 1234 WINED3D_EXTERN void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 1335 GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1337 GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1342 const GLuint *textures, 1346 const GLuint *textures,
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H A D | glext.h | 7920 GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); 7922 GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); 7923 GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); 7925 GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); 7927 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); 7929 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 7930 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 7932 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 734 /* Projected textures(ps 1.0-1.3) */ 902 /* The following, when enabled, lets you see the makeup of the all the textures used during each 904 The contents of the textures assigned to each stage are written into 1265 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ 1478 UINT textures; member in struct:wined3d_gl_limits 1939 /* Textures for when no other textures are mapped */ 2117 SRGB_BOTH = 3, /* Loads both textures */ 2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES 2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl 3247 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |
H A D | directx.c | 793 * If real NP2 textures are used, the driver falls back to software. We could just remove the 796 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures 2237 gl_info->limits.textures = 1; 2422 gl_info->limits.textures = min(MAX_TEXTURES, gl_max); 2423 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures); 2635 gl_info->limits.point_sprite_units = gl_info->limits.textures; 3686 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7. 3918 /* All format that are supported for textures are supported for surfaces as well */ 4401 * and volume textures ar [all...] |
H A D | context.c | 1795 /* Most textures will use client storage if supported. Exceptions are non-native power of 2 textures 1796 * and textures in DIB sections(due to the memory protection). 1815 for (s = 1; s < gl_info->limits.textures; ++s) 2123 /* Disable all textures. The caller can then bind a texture it wants to blit 2129 for (i = gl_info->limits.textures - 1; i > 0 ; --i)
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H A D | wined3d_gl.h | 1012 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN; 1074 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN; 1115 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN; 1230 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
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H A D | arb_program_shader.c | 459 const IWineD3DTextureImpl* const tex = (const IWineD3DTextureImpl*) stateBlock->textures[i]; 1287 if(device->stateBlock->textures[sampler_idx] && 1288 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 1297 if (flags) FIXME("Only ordinary sampling from NP2 textures is supported.\n"); 1998 /* with projective textures, texbem only divides the static texture coord, not the displacement, 3500 * textures due to conditional NP2 restrictions) 3564 * use 16 NP2 textures at the same time. In case that we run out of constants the fixup is simply not 4139 ((IWineD3DDeviceImpl *)shader->baseShader.device)->stateBlock->textures); 5712 /* Find out which textures are read */ 5845 /* with projective textures, texbe [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 226 FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); 230 if (!pixelShader && !state->textures[textureNo]) continue;
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H A D | shader.c | 2122 const struct wined3d_texture *texture = state->textures[i]; 2127 /* Treat unbound textures as 2D. The dummy texture will provide 2135 /* RECT textures are distinguished from 2D textures via np2_fixup */ 2156 texture = state->textures[i];
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H A D | wined3d_private.h | 794 /* Similar to tex_types, except that it doesn't have 1d textures 795 * (can't be bound), rect textures (handled via np2_fixup) and 796 * none / unknown (treated as 2d and handled via dummy textures). */ 808 WORD tex_transform; /* ps 1.0-1.3, 4 textures */ 809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ 1623 UINT textures; member in struct:wined3d_gl_limits 1949 /* Textures for when no other textures are mapped */ 2478 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:wined3d_saved_states 2541 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; member in struct:wined3d_state 3043 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |
H A D | directx.c | 938 * If real NP2 textures are used, the driver falls back to software. We could just remove the 941 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures 1030 Also, DX9-era GPUs are somewhat limited with float textures 2671 gl_info->limits.textures = 1; 2729 gl_info->limits.textures = min(MAX_TEXTURES, gl_max); 2730 TRACE("Max textures: %d.\n", gl_info->limits.textures); 3997 /* All formats that are supported for textures are supported for surfaces 4116 * conversion is unimplemented, and volume textures are huge, so 4138 TRACE("[FAILED] - DXTn does not support 3D textures [all...] |
H A D | arb_program_shader.c | 529 const struct wined3d_texture *tex = state->textures[i]; 1421 if (flags) FIXME("Only ordinary sampling from NP2 textures is supported.\n"); 2118 /* with projective textures, texbem only divides the static texture coord, not the displacement, 3783 * textures due to conditional NP2 restrictions) 3847 * use 16 NP2 textures at the same time. In case that we run out of constants the fixup is simply not 6193 /* Find out which textures are read */ 6345 /* with projective textures, texbem only divides the static texture coord, not the displacement, 6828 FIXME("Implement yuv correction for non-2d, non-rect textures\n"); 6906 FIXME("Implement yv12 correction for non-2d, non-rect textures\n"); 6945 * When reading from rectangle textures, kee [all...] |
H A D | glsl_shader.c | 751 const struct wined3d_texture *tex = state->textures[i]; 1167 /* NP2/RECT textures in OpenGL use texcoords in the range [0,width]x[0,height] 2294 FIXME("Biased sampling from NP2 textures is unsupported\n"); 3542 /* Projected cube textures don't make a lot of sense, the resulting coordinates stay the same. */ 3686 /* FIXME: Make this work for more than just 2D textures */ 3753 * It is a dependent read - not valid with conditional NP2 textures 4012 /* With projected textures, texbem only divides the static texture coord, 5377 /* Find out which textures are read */ 5593 /* With projective textures, texbem only divides the static
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 1333 GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1335 GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1340 const GLuint *textures, 1344 const GLuint *textures,
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H A D | glext.h | 5144 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); 5146 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 5147 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 5149 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glapitable.h | 366 GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ 371 void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ 372 void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ 375 void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 9039 GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); 9041 GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); 9042 GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); 9044 GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); 9046 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); 9048 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 9049 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 9051 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); 11207 GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); 11312 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, cons [all...] |
/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 5160 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); 5162 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 5163 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 5165 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 4775 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); 4777 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 4778 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 4780 typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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