Lines Matching refs:textures
734 /* Projected textures(ps 1.0-1.3) */
902 /* The following, when enabled, lets you see the makeup of the all the textures used during each
904 The contents of the textures assigned to each stage are written into
1265 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1478 UINT textures;
1939 /* Textures for when no other textures are mapped */
2117 SRGB_BOTH = 3, /* Loads both textures */
2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
3247 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3281 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;