Lines Matching refs:textures
459 const IWineD3DTextureImpl* const tex = (const IWineD3DTextureImpl*) stateBlock->textures[i];
1287 if(device->stateBlock->textures[sampler_idx] &&
1288 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
1297 if (flags) FIXME("Only ordinary sampling from NP2 textures is supported.\n");
1998 /* with projective textures, texbem only divides the static texture coord, not the displacement,
3500 * textures due to conditional NP2 restrictions)
3564 * use 16 NP2 textures at the same time. In case that we run out of constants the fixup is simply not
4139 ((IWineD3DDeviceImpl *)shader->baseShader.device)->stateBlock->textures);
5712 /* Find out which textures are read */
5845 /* with projective textures, texbem only divides the static texture coord, not the displacement,
6263 TRUE /* We can disable projected textures */
6329 FIXME("Implement yuv correction for non-2d, non-rect textures\n");
6405 FIXME("Implement yv12 correction for non-2d, non-rect textures\n");
6444 * When reading from rectangle textures, keep in mind that the input y coordinates