Lines Matching refs:textures
938 * If real NP2 textures are used, the driver falls back to software. We could just remove the
941 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
1030 Also, DX9-era GPUs are somewhat limited with float textures
2671 gl_info->limits.textures = 1;
2729 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2730 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3997 /* All formats that are supported for textures are supported for surfaces
4116 * conversion is unimplemented, and volume textures are huge, so
4138 TRACE("[FAILED] - DXTn does not support 3D textures.\n");