Searched refs:checkGLcall (Results 26 - 38 of 38) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c407 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
411 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
805 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
851 checkGLcall("glActiveTextureARB");
865 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
889 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
1064 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1067 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1148 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
H A Ddevice.c1536 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
1545 checkGLcall("glActiveTextureARB");
1549 checkGLcall("glGenTextures");
1555 checkGLcall("glBindTexture");
1558 checkGLcall("glTexImage2D");
1565 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
1576 checkGLcall("glDeleteTextures(gl_info->limits.textures, device->dummyTextureName)");
1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
4002 checkGLcall("glBindBufferARB(GL_ARRAY_BUFFER_ARB)");
4006 checkGLcall("glBufferSubDataAR
[all...]
H A Dtexture.c352 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
354 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
356 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
358 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
H A Ddirectx.c444 checkGLcall("ARB vp offset limit test cleanup");
541 checkGLcall("Specifying the PBO test texture");
546 checkGLcall("Specifying the PBO test pbo");
549 checkGLcall("Loading the PBO test texture");
556 checkGLcall("Reading back the PBO test texture");
560 checkGLcall("PBO test cleanup");
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
712 checkGLcall("glTexImage2D");
717 checkGLcall("glFramebufferTexture2D");
721 checkGLcall("glCheckFramebufferStatu
[all...]
H A Dvolume.c369 checkGLcall("glTexImage3D");
H A Dswapchain.c269 checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n");
341 checkGLcall("Swapchain present blit(manual)\n");
H A Dwined3d_private.h827 #define checkGLcall(A) \ macro
848 #define checkGLcall(A) do {} while(0) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c334 checkGLcall("glShaderSourceARB");
336 checkGLcall("glCompileShaderARB");
433 checkGLcall("glUniform1iARB");
459 checkGLcall("glUniform1iARB");
538 checkGLcall("walk_constant_heap()");
611 checkGLcall("walk_constant_heap_clamped()");
639 checkGLcall("glUniform4fvARB()");
658 checkGLcall("glUniform4ivARB");
674 checkGLcall("glUniform4ivARB");
722 checkGLcall("shader_glsl_load_constants
[all...]
H A Dati_fragment_shader.c404 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
408 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
842 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
904 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
929 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
1104 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1109 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1185 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
H A Dvolume.c107 checkGLcall("glTexImage3D");
H A Dswapchain.c507 checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n");
580 checkGLcall("Swapchain present blit(manual)\n");
H A Dwined3d_private.h887 #define checkGLcall(A) \ macro
910 #define checkGLcall(A) do {} while(0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h839 # define checkGLcall(A) \ macro
853 # define checkGLcall(A) \ macro
869 #define checkGLcall(A) do {} while(0) macro

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