Searched refs:checkGLcall (Results 26 - 38 of 38) sorted by relevance
12
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 407 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))"); 411 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())"); 805 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())"); 851 checkGLcall("glActiveTextureARB"); 865 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)"); 889 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)"); 1064 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); 1067 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)"); 1148 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
|
H A D | device.c | 1536 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)"); 1545 checkGLcall("glActiveTextureARB"); 1549 checkGLcall("glGenTextures"); 1555 checkGLcall("glBindTexture"); 1558 checkGLcall("glTexImage2D"); 1565 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); 1576 checkGLcall("glDeleteTextures(gl_info->limits.textures, device->dummyTextureName)"); 1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)"); 4002 checkGLcall("glBindBufferARB(GL_ARRAY_BUFFER_ARB)"); 4006 checkGLcall("glBufferSubDataAR [all...] |
H A D | texture.c | 352 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"); 354 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)"); 356 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)"); 358 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
|
H A D | directx.c | 444 checkGLcall("ARB vp offset limit test cleanup"); 541 checkGLcall("Specifying the PBO test texture"); 546 checkGLcall("Specifying the PBO test pbo"); 549 checkGLcall("Loading the PBO test texture"); 556 checkGLcall("Reading back the PBO test texture"); 560 checkGLcall("PBO test cleanup"); 687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); 712 checkGLcall("glTexImage2D"); 717 checkGLcall("glFramebufferTexture2D"); 721 checkGLcall("glCheckFramebufferStatu [all...] |
H A D | volume.c | 369 checkGLcall("glTexImage3D");
|
H A D | swapchain.c | 269 checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n"); 341 checkGLcall("Swapchain present blit(manual)\n");
|
H A D | wined3d_private.h | 827 #define checkGLcall(A) \ macro 848 #define checkGLcall(A) do {} while(0) macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 334 checkGLcall("glShaderSourceARB"); 336 checkGLcall("glCompileShaderARB"); 433 checkGLcall("glUniform1iARB"); 459 checkGLcall("glUniform1iARB"); 538 checkGLcall("walk_constant_heap()"); 611 checkGLcall("walk_constant_heap_clamped()"); 639 checkGLcall("glUniform4fvARB()"); 658 checkGLcall("glUniform4ivARB"); 674 checkGLcall("glUniform4ivARB"); 722 checkGLcall("shader_glsl_load_constants [all...] |
H A D | ati_fragment_shader.c | 404 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))"); 408 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())"); 842 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())"); 904 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)"); 929 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)"); 1104 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); 1109 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)"); 1185 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
|
H A D | volume.c | 107 checkGLcall("glTexImage3D");
|
H A D | swapchain.c | 507 checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n"); 580 checkGLcall("Swapchain present blit(manual)\n");
|
H A D | wined3d_private.h | 887 #define checkGLcall(A) \ macro 910 #define checkGLcall(A) do {} while(0) macro
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 839 # define checkGLcall(A) \ macro 853 # define checkGLcall(A) \ macro 869 #define checkGLcall(A) do {} while(0) macro
|
Completed in 161 milliseconds
12