Lines Matching refs:checkGLcall

1536         checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
1545 checkGLcall("glActiveTextureARB");
1549 checkGLcall("glGenTextures");
1555 checkGLcall("glBindTexture");
1558 checkGLcall("glTexImage2D");
1565 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
1576 checkGLcall("glDeleteTextures(gl_info->limits.textures, device->dummyTextureName)");
1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
4002 checkGLcall("glBindBufferARB(GL_ARRAY_BUFFER_ARB)");
4006 checkGLcall("glBufferSubDataARB(GL_ARRAY_BUFFER_ARB)");
4453 /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
4583 checkGLcall("glClearStencil");
4596 checkGLcall("glClearDepth");
4608 checkGLcall("glClearColor");
4628 checkGLcall("glScissor");
4630 checkGLcall("glClear");
4661 checkGLcall("glScissor");
4664 checkGLcall("glClear");
5541 checkGLcall("glActiveTextureARB");
5593 checkGLcall("glCompressedTexSubImage2DARB");
5611 checkGLcall("glTexSubImage2D");
5784 checkGLcall("glScissor");
5802 checkGLcall("glClear");
6106 checkGLcall("glReadBuffer()");
6113 checkGLcall("glReadBuffer()");
6169 checkGLcall("glBlitFramebuffer()");
6366 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
6371 checkGLcall("glActiveTextureARB");
6379 checkGLcall("glGenTextures");
6381 checkGLcall("glBindTexture");
6385 checkGLcall("glTexImage2D");
6390 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
7335 checkGLcall("glActiveTextureARB");
7347 checkGLcall("glActiveTextureARB");