Searched refs:TRACE (Results 26 - 50 of 146) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c313 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base);
318 TRACE("%s", base);
475 TRACE("Not recording register of type %#x and [%#x][%#x].\n",
535 TRACE("Skipping unrecognized instruction.\n");
566 TRACE("Not recording DCL register type %#x.\n", semantic->reg.reg.type);
791 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
883 TRACE("dcl");
889 case WINED3DSTT_2D: TRACE("_2d"); break;
890 case WINED3DSTT_CUBE: TRACE("_cube"); break;
891 case WINED3DSTT_VOLUME: TRACE("_volum
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H A Ddevice.c204 TRACE("%p Element %p (%u of %u)\n", declaration->elements,
211 TRACE("Stream %u, buffer %p.\n", element->input_slot, buffer);
232 TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx);
266 TRACE("Load %s array %u [usage %s, usage_idx %u, "
331 TRACE("============================= Vertex Declaration =============================\n");
338 TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
411 TRACE("Adding context %p.\n", context);
434 TRACE("Removing context %p.\n", context);
701 TRACE("clear_rect[%u] %s, current_rect %s.\n", i,
710 TRACE("Rectangl
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H A Dquery.c55 TRACE("(%p) : device %p\n", query, device);
59 TRACE("Query not started\n");
133 TRACE("(%p)\n", query);
137 TRACE("Query not started\n");
251 TRACE("%p increasing refcount to %u.\n", query, refcount);
260 TRACE("%p decreasing refcount to %u.\n", query, refcount);
290 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
298 TRACE("query %p.\n", query);
305 TRACE("query %p, flags %#x.\n", query, flags);
322 TRACE("(
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dquery.c44 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
65 TRACE("%p increasing refcount to %u.\n", iface, refcount);
75 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
93 TRACE("iface %p, device %p.\n", iface, device);
98 TRACE("Returning device %p.\n", *device);
108 TRACE("iface %p.\n", iface);
122 TRACE("iface %p.\n", iface);
136 TRACE("iface %p, flags %#x.\n", iface, flags);
150 TRACE("iface %p, data %p, size %u, flags %#x.\n",
H A Dsurface.c43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
65 TRACE("iface %p.\n", iface);
69 TRACE("Forwarding to %p.\n", surface->forwardReference);
74 TRACE("%p increasing refcount to %u.\n", iface, refcount);
93 TRACE("iface %p.\n", iface);
97 TRACE("Forwarding to %p.\n", surface->forwardReference);
102 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
124 TRACE("iface %p, device %p.\n", iface, device);
137 TRACE("Returning device %p.\n", *device);
146 TRACE("Returnin
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H A Dtexture.c52 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
75 TRACE("%p increasing refcount to %u.\n", iface, ref);
93 TRACE("%p decreasing refcount to %u.\n", iface, ref);
113 TRACE("iface %p, device %p.\n", iface, device);
118 TRACE("Returning device %p.\n", *device);
130 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
148 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
165 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
180 TRACE("iface %p, priority %u.\n", iface, priority);
194 TRACE("ifac
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H A Dshader.c41 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
62 TRACE("%p increasing refcount to %u.\n", iface, refcount);
80 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
101 TRACE("iface %p, device %p.\n", iface, device);
106 TRACE("Returning device %p.\n", *device);
116 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
185 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
206 TRACE("%p increasing refcount to %u.\n", iface, refcount);
224 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
245 TRACE("ifac
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H A Dbuffer.c42 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
64 TRACE("%p increasing refcount to %u.\n", iface, refcount);
82 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
103 TRACE("iface %p, device %p.\n", iface, device);
108 TRACE("Returning device %p.\n", *device);
120 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
138 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
155 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
170 TRACE("iface %p, priority %u.\n", iface, priority);
184 TRACE("ifac
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dquery.c41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
68 TRACE("%p decreasing refcount to %u.\n", iface, ref);
86 TRACE("iface %p, device %p.\n", iface, device);
91 TRACE("Returning device %p.\n", *device);
100 TRACE("iface %p.\n", iface);
113 TRACE("iface %p.\n", iface);
126 TRACE("iface %p, flags %#x.\n", iface, dwIssueFlags);
139 TRACE("iface %p, data %p, size %u, flags %#x.\n",
H A Dcubetexture.c42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
62 TRACE("%p increasing refcount to %u.\n", iface, ref);
79 TRACE("%p decreasing refcount to %u.\n", iface, ref);
84 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
101 TRACE("iface %p, device %p.\n", iface, device);
106 TRACE("Returning device %p.\n", *device);
115 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
143 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
156 TRACE("ifac
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H A Dsurface.c40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
58 TRACE("iface %p.\n", iface);
62 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
68 TRACE("%p increasing refcount to %u.\n", iface, ref);
86 TRACE("iface %p.\n", iface);
90 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
96 TRACE("%p decreasing refcount to %u.\n", iface, ref);
118 TRACE("iface %p, device %p.\n", iface, device);
131 TRACE("Returning device %p.\n", *device);
140 TRACE("Returnin
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H A Dtexture.c41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
61 TRACE("%p increasing refcount to %u.\n", iface, ref);
78 TRACE("%p decreasing refcount to %u.\n", iface, ref);
98 TRACE("iface %p, device %p.\n", iface, device);
103 TRACE("Returning device %p.\n", *device);
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
126 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
153 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
166 TRACE("ifac
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H A Dvolumetexture.c40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
60 TRACE("%p increasing refcount to %u.\n", iface, ref);
77 TRACE("%p decreasing refcount to %u.\n", iface, ref);
97 TRACE("iface %p, device %p.\n", iface, device);
102 TRACE("Returning device %p.\n", *device);
111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
127 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
143 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
158 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
173 TRACE("ifac
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dsurface.c42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
63 TRACE("iface %p.\n", iface);
68 TRACE("Forwarding to %p.\n", surface->forwardReference);
76 TRACE("%p increasing refcount to %u.\n", iface, ref);
95 TRACE("iface %p.\n", iface);
100 TRACE("Forwarding to %p.\n", surface->forwardReference);
108 TRACE("%p decreasing refcount to %u.\n", iface, ref);
131 TRACE("iface %p, device %p.\n", iface, device);
144 TRACE("Returning device %p.\n", *device);
153 TRACE("Returnin
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H A Dbuffer.c40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
62 TRACE("%p increasing refcount to %u.\n", iface, refcount);
80 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
102 TRACE("iface %p, device %p.\n", iface, device);
107 TRACE("Returning device %p.\n", *device);
119 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
137 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
154 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
169 TRACE("iface %p, priority %u.\n", iface, priority);
183 TRACE("ifac
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H A Dtexture.c50 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
73 TRACE("%p increasing refcount to %u.\n", iface, ref);
91 TRACE("%p decreasing refcount to %u.\n", iface, ref);
111 TRACE("iface %p, device %p.\n", iface, device);
116 TRACE("Returning device %p.\n", *device);
128 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
146 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
163 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
178 TRACE("iface %p, priority %u.\n", iface, priority);
192 TRACE("ifac
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H A Dvertexdeclaration.c99 TRACE(" 0x%08x NOP()\n", token);
105 TRACE(" 0x%08x STREAM_TESS()\n", token);
107 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
114 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
118 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
127 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
132 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
148 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
155 TRACE(" 0x%08x END()\n", token);
159 TRACE("
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dsurface.c39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
57 TRACE("iface %p.\n", iface);
61 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
67 TRACE("%p increasing refcount to %u.\n", iface, ref);
84 TRACE("iface %p.\n", iface);
88 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
94 TRACE("%p decreasing refcount to %u.\n", iface, ref);
116 TRACE("iface %p, device %p.\n", iface, device);
129 TRACE("Returning device %p.\n", *device);
138 TRACE("Returnin
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H A Dvertexdeclaration.c41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj_ptr);
60 TRACE("%p increasing refcount to %u.\n", iface, ref_count);
77 TRACE("%p decreasing refcount to %u.\n", iface, ref_count);
157 TRACE(" 0x%08x NOP()\n", token);
163 TRACE(" 0x%08x STREAM_TESS()\n", token);
165 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
172 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
176 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
185 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
190 TRACE("
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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c257 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
262 TRACE("%s", base);
420 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
493 TRACE("Skipping unrecognized instruction.\n");
526 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
706 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
784 TRACE("dcl");
790 case WINED3DSTT_2D: TRACE("_2d"); break;
791 case WINED3DSTT_CUBE: TRACE("_cube"); break;
792 case WINED3DSTT_VOLUME: TRACE("_volum
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c257 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
262 TRACE("%s", base);
420 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
493 TRACE("Skipping unrecognized instruction.\n");
526 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
706 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
784 TRACE("dcl");
790 case WINED3DSTT_2D: TRACE("_2d"); break;
791 case WINED3DSTT_CUBE: TRACE("_cube"); break;
792 case WINED3DSTT_VOLUME: TRACE("_volum
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H A Dswapchain_base.c41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
61 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
69 TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
80 TRACE("(%p) returning %p\n", This , *ppParent);
88 TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
117 TRACE("Back buffer count out of range\n");
135 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
160 TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
163 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
176 TRACE("(
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H A Dclipper.c42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
64 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
74 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
87 TRACE("(%p)->(%p)\n", This, Parent);
98 TRACE("(%p)->(0x%08x,%p)\n", This, Flags, hWnd);
113 TRACE("(%p,%p,%p,%p)\n", This, Rect, ClipList, Size);
167 TRACE("(%p)->(%p)\n", This, hwnd);
200 TRACE("Creating clipper, parent %p\n", Parent);
H A Dwined3d_main.c125 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
239 TRACE("appname = [%s]\n", appname);
251 TRACE("Disable vertex shaders\n");
259 TRACE("Allow pixel shaders\n");
264 TRACE("Disable pixel shaders\n");
272 TRACE("Use of GL Shading Language disabled\n");
280 TRACE("Using the backbuffer for offscreen rendering\n");
285 TRACE("Using FBOs for offscreen rendering\n");
293 TRACE("Disabling render target locking\n");
298 TRACE("Usin
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H A Ddevice.c216 TRACE("%p Element %p (%u of %u)\n", declaration->elements,
224 TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
230 TRACE("Stream %u isn't UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
268 TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx);
302 TRACE("Load %s array %u [usage %s, usage_idx %u, "
408 TRACE("Strided Data:\n");
437 TRACE("=============================== Strided Input ================================\n");
443 TRACE("============================= Vertex Declaration =============================\n");
451 TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
524 TRACE("Addin
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