/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 313 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base); 318 TRACE("%s", base); 475 TRACE("Not recording register of type %#x and [%#x][%#x].\n", 535 TRACE("Skipping unrecognized instruction.\n"); 566 TRACE("Not recording DCL register type %#x.\n", semantic->reg.reg.type); 791 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n"); 883 TRACE("dcl"); 889 case WINED3DSTT_2D: TRACE("_2d"); break; 890 case WINED3DSTT_CUBE: TRACE("_cube"); break; 891 case WINED3DSTT_VOLUME: TRACE("_volum [all...] |
H A D | device.c | 204 TRACE("%p Element %p (%u of %u)\n", declaration->elements, 211 TRACE("Stream %u, buffer %p.\n", element->input_slot, buffer); 232 TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx); 266 TRACE("Load %s array %u [usage %s, usage_idx %u, " 331 TRACE("============================= Vertex Declaration =============================\n"); 338 TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n"); 411 TRACE("Adding context %p.\n", context); 434 TRACE("Removing context %p.\n", context); 701 TRACE("clear_rect[%u] %s, current_rect %s.\n", i, 710 TRACE("Rectangl [all...] |
H A D | query.c | 55 TRACE("(%p) : device %p\n", query, device); 59 TRACE("Query not started\n"); 133 TRACE("(%p)\n", query); 137 TRACE("Query not started\n"); 251 TRACE("%p increasing refcount to %u.\n", query, refcount); 260 TRACE("%p decreasing refcount to %u.\n", query, refcount); 290 TRACE("query %p, data %p, data_size %u, flags %#x.\n", 298 TRACE("query %p.\n", query); 305 TRACE("query %p, flags %#x.\n", query, flags); 322 TRACE("( [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | query.c | 44 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out); 65 TRACE("%p increasing refcount to %u.\n", iface, refcount); 75 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 93 TRACE("iface %p, device %p.\n", iface, device); 98 TRACE("Returning device %p.\n", *device); 108 TRACE("iface %p.\n", iface); 122 TRACE("iface %p.\n", iface); 136 TRACE("iface %p, flags %#x.\n", iface, flags); 150 TRACE("iface %p, data %p, size %u, flags %#x.\n",
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H A D | surface.c | 43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 65 TRACE("iface %p.\n", iface); 69 TRACE("Forwarding to %p.\n", surface->forwardReference); 74 TRACE("%p increasing refcount to %u.\n", iface, refcount); 93 TRACE("iface %p.\n", iface); 97 TRACE("Forwarding to %p.\n", surface->forwardReference); 102 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 124 TRACE("iface %p, device %p.\n", iface, device); 137 TRACE("Returning device %p.\n", *device); 146 TRACE("Returnin [all...] |
H A D | texture.c | 52 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 75 TRACE("%p increasing refcount to %u.\n", iface, ref); 93 TRACE("%p decreasing refcount to %u.\n", iface, ref); 113 TRACE("iface %p, device %p.\n", iface, device); 118 TRACE("Returning device %p.\n", *device); 130 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 148 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 165 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 180 TRACE("iface %p, priority %u.\n", iface, priority); 194 TRACE("ifac [all...] |
H A D | shader.c | 41 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 62 TRACE("%p increasing refcount to %u.\n", iface, refcount); 80 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 101 TRACE("iface %p, device %p.\n", iface, device); 106 TRACE("Returning device %p.\n", *device); 116 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); 185 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 206 TRACE("%p increasing refcount to %u.\n", iface, refcount); 224 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 245 TRACE("ifac [all...] |
H A D | buffer.c | 42 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 64 TRACE("%p increasing refcount to %u.\n", iface, refcount); 82 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 103 TRACE("iface %p, device %p.\n", iface, device); 108 TRACE("Returning device %p.\n", *device); 120 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 138 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 155 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 170 TRACE("iface %p, priority %u.\n", iface, priority); 184 TRACE("ifac [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | query.c | 41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 59 TRACE("%p increasing refcount to %u.\n", iface, ref); 68 TRACE("%p decreasing refcount to %u.\n", iface, ref); 86 TRACE("iface %p, device %p.\n", iface, device); 91 TRACE("Returning device %p.\n", *device); 100 TRACE("iface %p.\n", iface); 113 TRACE("iface %p.\n", iface); 126 TRACE("iface %p, flags %#x.\n", iface, dwIssueFlags); 139 TRACE("iface %p, data %p, size %u, flags %#x.\n",
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H A D | cubetexture.c | 42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 62 TRACE("%p increasing refcount to %u.\n", iface, ref); 79 TRACE("%p decreasing refcount to %u.\n", iface, ref); 84 TRACE("Releasing child %p\n", This->wineD3DCubeTexture); 101 TRACE("iface %p, device %p.\n", iface, device); 106 TRACE("Returning device %p.\n", *device); 115 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 129 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 143 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); 156 TRACE("ifac [all...] |
H A D | surface.c | 40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 58 TRACE("iface %p.\n", iface); 62 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 68 TRACE("%p increasing refcount to %u.\n", iface, ref); 86 TRACE("iface %p.\n", iface); 90 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 96 TRACE("%p decreasing refcount to %u.\n", iface, ref); 118 TRACE("iface %p, device %p.\n", iface, device); 131 TRACE("Returning device %p.\n", *device); 140 TRACE("Returnin [all...] |
H A D | texture.c | 41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 61 TRACE("%p increasing refcount to %u.\n", iface, ref); 78 TRACE("%p decreasing refcount to %u.\n", iface, ref); 98 TRACE("iface %p, device %p.\n", iface, device); 103 TRACE("Returning device %p.\n", *device); 112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 126 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 140 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); 153 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 166 TRACE("ifac [all...] |
H A D | volumetexture.c | 40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 60 TRACE("%p increasing refcount to %u.\n", iface, ref); 77 TRACE("%p decreasing refcount to %u.\n", iface, ref); 97 TRACE("iface %p, device %p.\n", iface, device); 102 TRACE("Returning device %p.\n", *device); 111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 127 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 143 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); 158 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 173 TRACE("ifac [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | surface.c | 42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out); 63 TRACE("iface %p.\n", iface); 68 TRACE("Forwarding to %p.\n", surface->forwardReference); 76 TRACE("%p increasing refcount to %u.\n", iface, ref); 95 TRACE("iface %p.\n", iface); 100 TRACE("Forwarding to %p.\n", surface->forwardReference); 108 TRACE("%p decreasing refcount to %u.\n", iface, ref); 131 TRACE("iface %p, device %p.\n", iface, device); 144 TRACE("Returning device %p.\n", *device); 153 TRACE("Returnin [all...] |
H A D | buffer.c | 40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 62 TRACE("%p increasing refcount to %u.\n", iface, refcount); 80 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 102 TRACE("iface %p, device %p.\n", iface, device); 107 TRACE("Returning device %p.\n", *device); 119 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 137 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 154 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 169 TRACE("iface %p, priority %u.\n", iface, priority); 183 TRACE("ifac [all...] |
H A D | texture.c | 50 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 73 TRACE("%p increasing refcount to %u.\n", iface, ref); 91 TRACE("%p decreasing refcount to %u.\n", iface, ref); 111 TRACE("iface %p, device %p.\n", iface, device); 116 TRACE("Returning device %p.\n", *device); 128 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 146 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 163 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 178 TRACE("iface %p, priority %u.\n", iface, priority); 192 TRACE("ifac [all...] |
H A D | vertexdeclaration.c | 99 TRACE(" 0x%08x NOP()\n", token); 105 TRACE(" 0x%08x STREAM_TESS()\n", token); 107 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); 114 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); 118 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); 127 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); 132 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin), 148 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo); 155 TRACE(" 0x%08x END()\n", token); 159 TRACE(" [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | surface.c | 39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 57 TRACE("iface %p.\n", iface); 61 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 67 TRACE("%p increasing refcount to %u.\n", iface, ref); 84 TRACE("iface %p.\n", iface); 88 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 94 TRACE("%p decreasing refcount to %u.\n", iface, ref); 116 TRACE("iface %p, device %p.\n", iface, device); 129 TRACE("Returning device %p.\n", *device); 138 TRACE("Returnin [all...] |
H A D | vertexdeclaration.c | 41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj_ptr); 60 TRACE("%p increasing refcount to %u.\n", iface, ref_count); 77 TRACE("%p decreasing refcount to %u.\n", iface, ref_count); 157 TRACE(" 0x%08x NOP()\n", token); 163 TRACE(" 0x%08x STREAM_TESS()\n", token); 165 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); 172 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); 176 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); 185 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); 190 TRACE(" [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 257 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); 262 TRACE("%s", base); 420 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx); 493 TRACE("Skipping unrecognized instruction.\n"); 526 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type); 706 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n"); 784 TRACE("dcl"); 790 case WINED3DSTT_2D: TRACE("_2d"); break; 791 case WINED3DSTT_CUBE: TRACE("_cube"); break; 792 case WINED3DSTT_VOLUME: TRACE("_volum [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 257 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); 262 TRACE("%s", base); 420 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx); 493 TRACE("Skipping unrecognized instruction.\n"); 526 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type); 706 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n"); 784 TRACE("dcl"); 790 case WINED3DSTT_2D: TRACE("_2d"); break; 791 case WINED3DSTT_CUBE: TRACE("_cube"); break; 792 case WINED3DSTT_VOLUME: TRACE("_volum [all...] |
H A D | swapchain_base.c | 41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 61 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); 69 TRACE("(%p) : ReleaseRef to %d\n", This, refCount); 80 TRACE("(%p) returning %p\n", This , *ppParent); 88 TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface); 117 TRACE("Back buffer count out of range\n"); 135 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer); 160 TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode); 163 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate, 176 TRACE("( [all...] |
H A D | clipper.c | 42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 64 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); 74 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); 87 TRACE("(%p)->(%p)\n", This, Parent); 98 TRACE("(%p)->(0x%08x,%p)\n", This, Flags, hWnd); 113 TRACE("(%p,%p,%p,%p)\n", This, Rect, ClipList, Size); 167 TRACE("(%p)->(%p)\n", This, hwnd); 200 TRACE("Creating clipper, parent %p\n", Parent);
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H A D | wined3d_main.c | 125 TRACE("Created wined3d object %p for d3d%d support.\n", object, version); 239 TRACE("appname = [%s]\n", appname); 251 TRACE("Disable vertex shaders\n"); 259 TRACE("Allow pixel shaders\n"); 264 TRACE("Disable pixel shaders\n"); 272 TRACE("Use of GL Shading Language disabled\n"); 280 TRACE("Using the backbuffer for offscreen rendering\n"); 285 TRACE("Using FBOs for offscreen rendering\n"); 293 TRACE("Disabling render target locking\n"); 298 TRACE("Usin [all...] |
H A D | device.c | 216 TRACE("%p Element %p (%u of %u)\n", declaration->elements, 224 TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]); 230 TRACE("Stream %u isn't UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]); 268 TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx); 302 TRACE("Load %s array %u [usage %s, usage_idx %u, " 408 TRACE("Strided Data:\n"); 437 TRACE("=============================== Strided Input ================================\n"); 443 TRACE("============================= Vertex Declaration =============================\n"); 451 TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n"); 524 TRACE("Addin [all...] |