Lines Matching refs:TRACE
125 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
239 TRACE("appname = [%s]\n", appname);
251 TRACE("Disable vertex shaders\n");
259 TRACE("Allow pixel shaders\n");
264 TRACE("Disable pixel shaders\n");
272 TRACE("Use of GL Shading Language disabled\n");
280 TRACE("Using the backbuffer for offscreen rendering\n");
285 TRACE("Using FBOs for offscreen rendering\n");
293 TRACE("Disabling render target locking\n");
298 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
303 TRACE("Using glReadPixels for render target reading and textures for writing\n");
318 TRACE("Using PCI Device ID %04x\n", pci_device_id);
333 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
343 TRACE("Use %iMB = %d byte for emulated_textureram\n",
362 TRACE("Allow multisampling\n");
369 TRACE("Enforcing strict draw ordering.\n");
374 TRACE("Allow HW vertex shaders\n");
376 TRACE("Disable pixel shaders\n");
378 TRACE("If supported by your system, GL Shading Language will be used\n");
542 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);