/*
* Copyright 2005 Oliver Stieber
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Oracle elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#include "config.h"
#include "d3d8_private.h"
static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
}
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
{
{
return S_OK;
}
return E_NOINTERFACE;
}
{
if (refcount == 1)
{
}
return refcount;
}
{
if (!refcount)
{
/* Release the device last, as it may cause the device to be destroyed. */
}
return refcount;
}
{
return D3D_OK;
}
{
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
return hr;
}
{
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{
return hr;
}
{
return previous;
}
{
return priority;
}
{
}
{
return D3DRTYPE_VERTEXBUFFER;
}
{
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
return hr;
}
{
return D3D_OK;
}
{
return D3D_OK;
}
{
/* IUnknown */
/* IDirect3DResource8 */
/* IDirect3DVertexBuffer8 */
};
{
}
{
};
{
{
return hr;
}
return D3D_OK;
}
{
if (!iface)
return NULL;
return impl_from_IDirect3DVertexBuffer8(iface);
}
static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
{
}
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
{
{
return S_OK;
}
return E_NOINTERFACE;
}
{
if (refcount == 1)
{
}
return refcount;
}
{
if (!refcount)
{
/* Release the device last, as it may cause the device to be destroyed. */
}
return refcount;
}
{
return D3D_OK;
}
{
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
return hr;
}
{
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
return hr;
}
{
return hr;
}
{
return previous;
}
{
return priority;
}
{
}
{
return D3DRTYPE_INDEXBUFFER;
}
{
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
return hr;
}
{
return D3D_OK;
}
{
return D3D_OK;
}
{
/* IUnknown */
/* IDirect3DResource8 */
/* IDirect3DIndexBuffer8 */
};
{
}
{
};
{
{
return hr;
}
return D3D_OK;
}
{
if (!iface)
return NULL;
return impl_from_IDirect3DIndexBuffer8(iface);
}