Searched defs:tex (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c104 static void gltexture_delete(IWineD3DTextureImpl *This, struct gl_texture *tex) argument
107 texture_gl_delete(This, tex->name);
109 tex->name = 0;
H A Dutils.c952 GLuint tex; local
959 glGenTextures(1, &tex);
960 glBindTexture(GL_TEXTURE_2D, tex);
967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1061 glDeleteTextures(1, &tex);
1174 GLuint tex, fbo, buffer; local
1202 glGenTextures(1, &tex);
1203 glBindTexture(GL_TEXTURE_2D, tex);
1257 glDeleteTextures(1, &tex);
[all...]
H A Ddirectx.c698 GLuint tex, fbo; local
707 glGenTextures(1, &tex);
708 glBindTexture(GL_TEXTURE_2D, tex);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
740 glDeleteTextures(1, &tex);
H A Dglsl_shader.c809 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; local
812 if (!tex) {
818 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
820 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
3152 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
3658 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
H A Darb_program_shader.c459 const IWineD3DTextureImpl* const tex = (const IWineD3DTextureImpl*) stateBlock->textures[i]; local
464 if (!tex) {
470 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
472 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
2071 /* There are always 2 texm3x3pad instructions followed by one texm3x3[tex,vspec, ...] instruction, with
3999 * skip this if NV_vertex_program is supported. Otherwise, initialize the secondary color. For the tex-
5787 shader_addline(&buffer, "TEMP tex%u;\n", stage);
5841 shader_addline(&buffer, "DP3 ret.x, arg1, tex
6313 const char *tex, *texinstr; local
6399 const char *tex; local
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H A Ddevice.c3313 unsigned int i, tex; local
3336 tex = 0;
3341 if (This->texUnitMap[i] != tex) {
3342 device_map_stage(This, i, tex);
3347 ++tex;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c520 GLuint tex, fbo; local
530 glGenTextures(1, &tex);
531 glBindTexture(GL_TEXTURE_2D, tex);
539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
563 glDeleteTextures(1, &tex);
H A Dglsl_shader.c826 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; local
829 if (!tex) {
835 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
837 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
3275 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
3781 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c3311 GLuint tex = textures[i]; local
3312 GET_TOBJ(tobj, g, tex);
3315 Assert(crHashtableIsKeyUsed(g->shared->textureTable, tex));
3316 tobj = crStateTextureAllocate_t(g, tex);
3319 /* so far the code just ensures the tex object is created to make
3392 // crDebug("tex id(%d), hwid(%d)", tobj->id, tobj->hwid);
3410 crDebug("tex id(%d), hwid(%d)", tobj->id, tobj->hwid);
H A Dstate_transform.c260 CRTextureState *tex = &(g->texture); local
285 t->currentStack = &(t->textureStack[tex->curTextureUnit]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c110 static void gltexture_delete(const struct wined3d_gl_info *gl_info, struct gl_texture *tex) argument
113 texture_gl_delete(tex->name);
115 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex->name);
117 tex->name = 0;
H A Dutils.c1068 GLuint tex; local
1073 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
1074 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1206 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1266 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
1531 GLuint tex, fbo, buffer; local
1558 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
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H A Ddevice.c2790 unsigned int i, tex; local
2814 tex = 0;
2819 if (device->texUnitMap[i] != tex)
2821 device_map_stage(device, i, tex);
2826 ++tex;
H A Ddirectx.c744 GLuint tex, fbo; local
751 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
784 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
796 GLuint tex; local
799 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
800 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
810 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
834 GLuint tex, fb local
[all...]
H A Darb_program_shader.c529 const struct wined3d_texture *tex = state->textures[i]; local
535 if (!tex) {
542 tex_dim[2] = tex->pow2_matrix[0];
543 tex_dim[3] = tex->pow2_matrix[5];
547 tex_dim[0] = tex->pow2_matrix[0];
548 tex_dim[1] = tex->pow2_matrix[5];
2189 /* There are always 2 texm3x3pad instructions followed by one texm3x3[tex,vspec, ...] instruction, with
4268 * skip this if NV_vertex_program is supported. Otherwise, initialize the secondary color. For the tex-
6287 shader_addline(&buffer, "TEMP tex%u;\n", stage);
6341 shader_addline(&buffer, "DP3 ret.x, arg1, tex
6812 const char *tex, *texinstr; local
6898 const char *tex; local
[all...]
H A Dglsl_shader.c751 const struct wined3d_texture *tex = state->textures[i]; local
755 if (!tex)
763 tex_dim[2] = tex->pow2_matrix[0];
764 tex_dim[3] = tex->pow2_matrix[5];
768 tex_dim[0] = tex->pow2_matrix[0];
769 tex_dim[1] = tex->pow2_matrix[5];
3634 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
4131 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
5471 shader_addline(buffer, "vec4 tex%u;\n", stage);
5591 shader_addline(buffer, "ret.xy = bumpenv_mat%u * tex
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_priv.h320 * @tex: attached texture.
333 GLuint tex; member in struct:glamor_pixmap_fbo
599 GLenum format, GLint tex,
914 * phase, includs the tex and fbo.
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1333 crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
1347 crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
1496 uint32_t tex = 0; local
1497 pBlitter->pDispatch->GenTextures(1, &tex);
1498 if (!tex)
1504 pBlitter->pDispatch->BindTexture(enmTarget, tex);
1517 return tex;
1655 WARN(("tex not entered"));
1687 WARN(("tex not entered"));
1776 WARN(("tex no
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_priv.h350 * @tex: attached texture.
364 GLuint tex; member in struct:glamor_pixmap_fbo
651 GLenum format, GLint tex,
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h571 virtual uint32_t texCoord(GLenum tex, int x, int y) argument
574 mpTex[0]->multiTexCoord(tex, x, y);
579 mpTex[1]->multiTexCoord(tex + 1, x2, y2);
765 * mem->tex->fb
767 * srcTex->invFB->tex->fb
772 * mem->tex->fb
774 * srcTex->fb->tex
779 * mem->tex-(rotate model view, force LAZY complete fb update)->invFB->tex
/vbox/src/VBox/Additions/x11/x11include/libdrm-2.4.13/
H A Dradeon_drm.h422 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member in struct:__anon3659
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Djaxws-rt.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/xml/ ...

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