Searched defs:src_mask (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Network/slirp/libalias/
H A Dalias_proxy.c114 struct in_addr src_mask; member in struct:proxy_entry
604 src_addr_masked.s_addr = src_addr.s_addr & ptr->src_mask.s_addr;
687 struct in_addr src_addr, src_mask; local
717 IpMask(0, &src_mask);
909 src_mask = mask;
989 proxy_entry->src_addr.s_addr = src_addr.s_addr & src_mask.s_addr;
991 proxy_entry->src_mask = src_mask;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2320 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
2327 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3385 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3389 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3428 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3434 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3468 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3472 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3482 DWORD src_mask local
3496 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3510 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3530 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3555 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3583 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3613 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c1207 DWORD src_mask, dst_mask; local
1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1219 if (src_mask != dst_mask)
1227 if (!src_mask)
1235 if (src_mask & WINED3DFMT_FLAG_DEPTH)
1237 if (src_mask & WINED3DFMT_FLAG_STENCIL)
H A Dglsl_shader.c2574 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
2581 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2582 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3742 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3748 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3785 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3793 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3827 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3831 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3841 DWORD src_mask local
3854 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3867 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3886 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3908 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3931 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3961 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2228 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
2235 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3262 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3266 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3305 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3311 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3345 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3349 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3359 DWORD src_mask local
3373 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3387 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3407 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3432 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3460 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
3490 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local
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