Lines Matching defs:src_mask

2320     DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2327 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3385 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3389 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3428 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3434 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3468 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3472 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3482 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3487 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3496 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3502 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3510 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3517 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3530 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3539 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3555 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3562 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3583 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3586 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3587 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3613 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3617 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);