Lines Matching defs:src_mask

2574     DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2581 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2582 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3742 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3748 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3785 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3793 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3827 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3831 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3841 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3846 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3854 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3860 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3867 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3873 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3886 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3892 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3908 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3914 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3931 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3936 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3937 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3961 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3967 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);