Lines Matching defs:src_mask

2228     DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2235 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3262 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3266 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3305 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3311 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3345 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3349 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3359 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3364 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3373 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3379 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3387 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3394 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3407 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3416 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3432 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3439 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3460 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3463 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3464 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3490 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
3494 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);