/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 2166 glsl_src_param_t src1_param; local 2184 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2185 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str); 2291 glsl_src_param_t src1_param; local 2307 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param); 2310 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2312 shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str); 2322 glsl_src_param_t src1_param; local 2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); 2329 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param 2339 glsl_src_param_t src1_param; local 2576 glsl_src_param_t src1_param; local 2627 glsl_src_param_t src1_param; local 2705 glsl_src_param_t src1_param; local 2761 glsl_src_param_t src1_param; local 2838 glsl_src_param_t src1_param; local 2861 glsl_src_param_t src1_param; local 2983 glsl_src_param_t src1_param; local 3108 glsl_src_param_t src1_param; local 3131 glsl_src_param_t src1_param; local 3153 glsl_src_param_t src1_param; local 3579 glsl_src_param_t src1_param; local 3704 glsl_src_param_t src0_param, src1_param; local 3793 glsl_src_param_t src1_param; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2119 glsl_src_param_t src1_param; local 2137 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2138 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str); 2199 glsl_src_param_t src1_param; local 2215 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param); 2218 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2220 shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str); 2230 glsl_src_param_t src1_param; local 2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); 2237 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param 2247 glsl_src_param_t src1_param; local 2453 glsl_src_param_t src1_param; local 2504 glsl_src_param_t src1_param; local 2582 glsl_src_param_t src1_param; local 2638 glsl_src_param_t src1_param; local 2715 glsl_src_param_t src1_param; local 2738 glsl_src_param_t src1_param; local 2860 glsl_src_param_t src1_param; local 2985 glsl_src_param_t src1_param; local 3008 glsl_src_param_t src1_param; local 3030 glsl_src_param_t src1_param; local 3456 glsl_src_param_t src1_param; local 3581 glsl_src_param_t src0_param, src1_param; local 3670 glsl_src_param_t src1_param; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 2343 struct glsl_src_param src1_param; local 2366 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2367 shader_addline(buffer, "%s %s %s);\n", src0_param.param_str, op, src1_param.param_str); 2374 struct glsl_src_param src1_param; local 2382 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2399 mask_size, op, src0_param.param_str, src1_param.param_str); 2416 src0_param.param_str, op, src1_param.param_str); 2424 struct glsl_src_param src1_param; local 2436 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2439 src0_param.param_str, src1_param 2446 struct glsl_src_param src0_param, src1_param; local 2545 struct glsl_src_param src1_param; local 2576 struct glsl_src_param src1_param; local 2598 struct glsl_src_param src1_param; local 2848 struct glsl_src_param src1_param; local 2900 struct glsl_src_param src1_param; local 3005 struct glsl_src_param src1_param; local 3033 struct glsl_src_param src1_param; local 3110 struct glsl_src_param src1_param; local 3133 struct glsl_src_param src1_param; local 3306 struct glsl_src_param src1_param; local 3444 struct glsl_src_param src1_param; local 3472 struct glsl_src_param src1_param; local 3502 struct glsl_src_param src1_param; local 3928 struct glsl_src_param src1_param; local 4061 struct glsl_src_param src0_param, src1_param; local 4143 struct glsl_src_param src1_param; local [all...] |