Lines Matching defs:src1_param

2343     struct glsl_src_param src1_param;
2366 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2367 shader_addline(buffer, "%s %s %s);\n", src0_param.param_str, op, src1_param.param_str);
2374 struct glsl_src_param src1_param;
2382 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2399 mask_size, op, src0_param.param_str, src1_param.param_str);
2416 src0_param.param_str, op, src1_param.param_str);
2424 struct glsl_src_param src1_param;
2436 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2439 src0_param.param_str, src1_param.param_str);
2446 struct glsl_src_param src0_param, src1_param;
2458 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2460 dst_mask, src0_param.param_str, src1_param.param_str);
2464 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2465 shader_addline(buffer, "%s %% %s));\n", src0_param.param_str, src1_param.param_str);
2474 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2475 shader_addline(buffer, "%s / %s);\n", src0_param.param_str, src1_param.param_str);
2482 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2483 shader_addline(buffer, "%s %% %s);\n", src0_param.param_str, src1_param.param_str);
2545 struct glsl_src_param src1_param;
2561 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2564 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2566 shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str);
2576 struct glsl_src_param src1_param;
2582 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2583 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2598 struct glsl_src_param src1_param;
2606 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2611 dst_size, src1_param.param_str, src0_param.param_str, src1_param.param_str);
2616 src1_param.param_str, src0_param.param_str, src1_param.param_str);
2848 struct glsl_src_param src1_param;
2855 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2869 src0_param.param_str, src1_param.param_str);
2882 src0_param.param_str, src1_param.param_str);
2886 shader_addline(ins->ctx->buffer, "step(%s, %s));\n", src1_param.param_str, src0_param.param_str);
2900 struct glsl_src_param src1_param;
2936 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2941 src1_param.param_str, src2_param.param_str);
2983 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2988 src1_param.param_str, src2_param.param_str);
3005 struct glsl_src_param src1_param;
3015 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3019 shader_addline(ins->ctx->buffer, "%s /* COISSUE! */);\n", src1_param.param_str);
3022 src0_param.param_str, src1_param.param_str, src2_param.param_str);
3033 struct glsl_src_param src1_param;
3039 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3042 src0_param.param_str, src1_param.param_str, src2_param.param_str);
3110 struct glsl_src_param src1_param;
3117 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3121 src2_param.param_str, src1_param.param_str, src0_param.param_str);
3133 struct glsl_src_param src1_param;
3141 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
3173 src0_param.param_str, src3_param.param_str, src1_param.param_str,
3306 struct glsl_src_param src1_param;
3311 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3363 src1_param.reg_name, loop_state->current_depth, src1_param.reg_name,
3364 loop_state->current_depth, loop_state->current_reg, src1_param.reg_name);
3444 struct glsl_src_param src1_param;
3447 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3450 src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str);
3472 struct glsl_src_param src1_param;
3475 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3478 src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str);
3502 struct glsl_src_param src1_param;
3504 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3506 src1_param.param_str, ins->src[0].reg.idx[0].offset);
3928 struct glsl_src_param src1_param;
3937 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3942 shader_addline(buffer, "tmp0.xyz = -reflect((%s), normalize(tmp0.xyz));\n", src1_param.param_str);
4061 struct glsl_src_param src0_param, src1_param;
4064 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
4068 src0_param.param_str, sampler_idx, src1_param.param_str);
4143 struct glsl_src_param src1_param;
4152 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
4157 mask_size, src0_param.param_str, src1_param.param_str, src2_param.param_str);
4160 src0_param.param_str, src1_param.param_str, src2_param.param_str);