Lines Matching defs:src1_param

2166     glsl_src_param_t src1_param;
2184 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2185 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str);
2291 glsl_src_param_t src1_param;
2307 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2310 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2312 shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str);
2322 glsl_src_param_t src1_param;
2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2329 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2339 glsl_src_param_t src1_param;
2347 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2350 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2352 shader_addline(buffer, "pow(abs(%s), %s));\n", src0_param.param_str, src1_param.param_str);
2576 glsl_src_param_t src1_param;
2583 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2597 src0_param.param_str, src1_param.param_str);
2610 src0_param.param_str, src1_param.param_str);
2614 shader_addline(ins->ctx->buffer, "step(%s, %s));\n", src1_param.param_str, src0_param.param_str);
2627 glsl_src_param_t src1_param;
2639 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2643 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2682 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2686 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2705 glsl_src_param_t src1_param;
2717 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2723 shader_addline(ins->ctx->buffer, "%s /* COISSUE! */);\n", src1_param.param_str);
2726 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2749 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2753 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2761 glsl_src_param_t src1_param;
2767 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2770 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2838 glsl_src_param_t src1_param;
2845 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2849 src2_param.param_str, src1_param.param_str, src0_param.param_str);
2861 glsl_src_param_t src1_param;
2869 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
2895 src0_param.param_str, src1_param.param_str, src0_param.param_str, src3_param.param_str, dst_mask);
2983 glsl_src_param_t src1_param;
2988 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3038 src1_param.reg_name, shader->baseShader.cur_loop_depth, src1_param.reg_name,
3039 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name);
3108 glsl_src_param_t src1_param;
3111 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3114 src0_param.param_str, shader_get_comp_op(ins->flags), src1_param.param_str);
3131 glsl_src_param_t src1_param;
3134 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3137 src0_param.param_str, shader_get_comp_op(ins->flags), src1_param.param_str);
3153 glsl_src_param_t src1_param;
3155 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3156 shader_addline(ins->ctx->buffer, "if (%s) subroutine%u();\n", src1_param.param_str, ins->src[0].reg.idx);
3579 glsl_src_param_t src1_param;
3587 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3592 shader_addline(buffer, "tmp0.xyz = -reflect((%s), normalize(tmp0.xyz));\n", src1_param.param_str);
3704 glsl_src_param_t src0_param, src1_param;
3708 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3712 src0_param.param_str, sampler_idx, src1_param.param_str);
3793 glsl_src_param_t src1_param;
3802 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3807 mask_size, src0_param.param_str, src1_param.param_str, src2_param.param_str);
3810 src0_param.param_str, src1_param.param_str, src2_param.param_str);