Lines Matching defs:src1_param

2119     glsl_src_param_t src1_param;
2137 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2138 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str);
2199 glsl_src_param_t src1_param;
2215 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2218 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2220 shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str);
2230 glsl_src_param_t src1_param;
2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2237 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2247 glsl_src_param_t src1_param;
2255 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2258 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2260 shader_addline(buffer, "pow(abs(%s), %s));\n", src0_param.param_str, src1_param.param_str);
2453 glsl_src_param_t src1_param;
2460 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2474 src0_param.param_str, src1_param.param_str);
2487 src0_param.param_str, src1_param.param_str);
2491 shader_addline(ins->ctx->buffer, "step(%s, %s));\n", src1_param.param_str, src0_param.param_str);
2504 glsl_src_param_t src1_param;
2516 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2520 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2559 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2563 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2582 glsl_src_param_t src1_param;
2594 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2600 shader_addline(ins->ctx->buffer, "%s /* COISSUE! */);\n", src1_param.param_str);
2603 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2626 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2630 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2638 glsl_src_param_t src1_param;
2644 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2647 src0_param.param_str, src1_param.param_str, src2_param.param_str);
2715 glsl_src_param_t src1_param;
2722 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2726 src2_param.param_str, src1_param.param_str, src0_param.param_str);
2738 glsl_src_param_t src1_param;
2746 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
2772 src0_param.param_str, src1_param.param_str, src0_param.param_str, src3_param.param_str, dst_mask);
2860 glsl_src_param_t src1_param;
2865 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
2915 src1_param.reg_name, shader->baseShader.cur_loop_depth, src1_param.reg_name,
2916 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name);
2985 glsl_src_param_t src1_param;
2988 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2991 src0_param.param_str, shader_get_comp_op(ins->flags), src1_param.param_str);
3008 glsl_src_param_t src1_param;
3011 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3014 src0_param.param_str, shader_get_comp_op(ins->flags), src1_param.param_str);
3030 glsl_src_param_t src1_param;
3032 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3033 shader_addline(ins->ctx->buffer, "if (%s) subroutine%u();\n", src1_param.param_str, ins->src[0].reg.idx);
3456 glsl_src_param_t src1_param;
3464 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3469 shader_addline(buffer, "tmp0.xyz = -reflect((%s), normalize(tmp0.xyz));\n", src1_param.param_str);
3581 glsl_src_param_t src0_param, src1_param;
3585 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3589 src0_param.param_str, sampler_idx, src1_param.param_str);
3670 glsl_src_param_t src1_param;
3679 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3684 mask_size, src0_param.param_str, src1_param.param_str, src2_param.param_str);
3687 src0_param.param_str, src1_param.param_str, src2_param.param_str);