Searched defs:shader_glsl_add_src_param (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function 2095 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param); 2183 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2184 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2236 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2306 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param); 2307 shader_glsl_add_src_param(in [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function 2048 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param); 2136 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2137 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2150 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2214 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param); 2215 shader_glsl_add_src_param(in [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0); 1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1); 1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function 2365 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2366 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2381 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2382 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); 2435 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2436 shader_glsl_add_src_param(in [all...] |
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