Searched defs:shader_glsl_add_src_param (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function
2095 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2183 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2184 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2236 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2306 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param);
2307 shader_glsl_add_src_param(in
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function
2048 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2136 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2137 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2150 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2214 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param);
2215 shader_glsl_add_src_param(in
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0);
1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1);
1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, function
2365 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2366 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2381 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2382 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2435 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2436 shader_glsl_add_src_param(in
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