Lines Matching defs:shader_glsl_add_src_param

1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
2095 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2183 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2184 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2236 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2306 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param);
2307 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2327 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2346 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2347 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2369 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2414 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2418 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2436 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2465 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2503 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2527 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2562 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param1);
2563 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src_param2);
2582 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2583 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2638 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
2639 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2640 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2681 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2682 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2683 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2716 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2717 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2718 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2748 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2749 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2750 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2766 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2767 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2768 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2844 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2845 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2846 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2868 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2869 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
2870 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2915 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src0y_param);
2916 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &src0z_param);
2917 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_1, &src1y_param);
2918 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
2939 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2970 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2988 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3089 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3101 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3110 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3111 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3133 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3134 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3155 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3247 shader_glsl_add_src_param(ins, &ins->src[0], mask, &coord_param);
3251 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3288 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3289 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3290 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3315 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3317 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3353 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &div_param);
3363 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
3389 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3434 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3472 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3487 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3502 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3517 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3539 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3562 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3586 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3587 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3617 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3682 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &coord_param);
3693 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &luminance_param);
3707 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
3708 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3725 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3742 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3761 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);
3801 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
3802 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3803 shader_glsl_add_src_param(ins, &ins->src[2], WINED3DSP_WRITEMASK_0, &src2_param);