Lines Matching defs:shader_glsl_add_src_param

1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
2048 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2136 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2137 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2150 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2214 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param);
2215 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2235 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2254 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2255 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2277 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2322 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2326 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2344 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2373 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2411 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2435 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2459 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2460 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2515 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
2516 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2517 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2558 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2559 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2560 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2593 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2594 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2595 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2625 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2626 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2627 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2643 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2644 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2645 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2721 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2722 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2723 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2745 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2746 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
2747 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2792 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src0y_param);
2793 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &src0z_param);
2794 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_1, &src1y_param);
2795 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
2816 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2847 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2865 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
2966 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2978 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2987 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2988 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3010 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3011 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3032 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3124 shader_glsl_add_src_param(ins, &ins->src[0], mask, &coord_param);
3128 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3165 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3166 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3167 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3192 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3194 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3230 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &div_param);
3240 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
3266 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3311 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3349 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3364 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3379 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3394 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3416 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3439 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3463 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3464 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3494 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3559 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &coord_param);
3570 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &luminance_param);
3584 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
3585 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3602 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3619 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3638 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);
3678 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
3679 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
3680 shader_glsl_add_src_param(ins, &ins->src[2], WINED3DSP_WRITEMASK_0, &src2_param);