Lines Matching defs:shader_glsl_add_src_param

1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0);
1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1);
1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
2365 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2366 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2381 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2382 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2435 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2436 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2457 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2458 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2463 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2464 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2473 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2474 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2481 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2482 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2496 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2560 shader_glsl_add_src_param(ins, &ins->src[0], src_write_mask, &src0_param);
2561 shader_glsl_add_src_param(ins, &ins->src[1], src_write_mask, &src1_param);
2581 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
2582 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
2605 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2606 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
2633 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
2679 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2683 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2703 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2734 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2772 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2789 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2806 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2830 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2854 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2855 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2935 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2936 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2937 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
2982 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2983 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
2984 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
3014 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3015 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3016 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
3038 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3039 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3040 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
3116 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3117 shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
3118 shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
3140 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3141 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src1_param);
3142 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
3194 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_1, &src0y_param);
3195 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &src0z_param);
3196 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_1, &src1y_param);
3197 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
3220 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3254 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3258 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3267 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3274 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3289 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
3311 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3424 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3437 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3446 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3447 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3474 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
3475 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3485 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
3504 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &src1_param);
3608 shader_glsl_add_src_param(ins, &ins->src[0], mask, &coord_param);
3612 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3644 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3645 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3646 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3668 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3670 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3711 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &div_param);
3724 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
3748 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3793 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3831 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3846 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3860 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3873 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3892 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3914 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3936 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
3937 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
3967 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
4038 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &coord_param);
4049 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2, &luminance_param);
4063 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
4064 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
4079 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
4094 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
4111 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);
4151 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src0_param);
4152 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, &src1_param);
4153 shader_glsl_add_src_param(ins, &ins->src[2], WINED3DSP_WRITEMASK_0, &src2_param);