Searched defs:semantic_name (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) argument
181 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
187 e->semantic_name = shader_semantic_name_from_usage(s->usage);
1803 if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue;
1806 shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
H A Dglsl_shader.c3824 const char *semantic_name; local
3831 semantic_name = input_signature[i].semantic_name;
3835 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3844 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3977 semantic_name_in = input_signature[i].semantic_name;
4027 semantic_name_out = output_signature[j].semantic_name;
4125 const char *semantic_name; local
4168 semantic_name = output_signature[i].semantic_name;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) argument
181 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
187 e->semantic_name = shader_semantic_name_from_usage(s->usage);
1799 if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue;
1802 shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
H A Dglsl_shader.c3701 const char *semantic_name; local
3708 semantic_name = input_signature[i].semantic_name;
3712 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3721 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3854 semantic_name_in = input_signature[i].semantic_name;
3904 semantic_name_out = output_signature[j].semantic_name;
4002 const char *semantic_name; local
4045 semantic_name = output_signature[i].semantic_name;
[all...]
H A Darb_program_shader.c3259 const char *semantic_name; local
3276 semantic_name = sig[i].semantic_name;
3278 if(semantic_name == NULL) continue;
3280 if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3290 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3295 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
3305 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]);
3666 if(sig1[i].semantic_name == NULL || sig2[i].semantic_name
3741 const char *semantic_name; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c210 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) argument
212 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
218 e->semantic_name = shader_semantic_name_from_usage(s->usage);
229 e->semantic_name = shader_semantic_name_from_usage(usage);
1967 if (!(map & 1) || !shader->input_signature[i].semantic_name)
1971 shader_usage_from_semantic_name(shader->input_signature[i].semantic_name);
H A Darb_program_shader.c3513 const char *semantic_name; local
3530 semantic_name = sig[i].semantic_name;
3532 if (!semantic_name) continue;
3534 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
3544 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
3549 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
3559 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]);
3940 if (!sig1[i].semantic_name || !sig2[i].semantic_name)
4009 const char *semantic_name; local
[all...]
H A Dglsl_shader.c4174 const char *semantic_name; local
4181 semantic_name = input_signature[i].semantic_name;
4185 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4194 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4324 semantic_name_in = input_signature[i].semantic_name;
4335 || strcmp(semantic_name_in, output_signature[j].semantic_name)
4385 const char *semantic_name; local
4405 semantic_name = output_signature[i].semantic_name;
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1959 const char *semantic_name; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2586 const char *semantic_name; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2587 const char *semantic_name; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2586 const char *semantic_name; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h2581 const char *semantic_name; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2586 const char *semantic_name; member in struct:wined3d_shader_signature_element

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