/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) argument 181 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); 187 e->semantic_name = shader_semantic_name_from_usage(s->usage); 1803 if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue; 1806 shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
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H A D | glsl_shader.c | 3824 const char *semantic_name; local 3831 semantic_name = input_signature[i].semantic_name; 3835 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD)) 3844 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR)) 3977 semantic_name_in = input_signature[i].semantic_name; 4027 semantic_name_out = output_signature[j].semantic_name; 4125 const char *semantic_name; local 4168 semantic_name = output_signature[i].semantic_name; [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) argument 181 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); 187 e->semantic_name = shader_semantic_name_from_usage(s->usage); 1799 if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue; 1802 shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
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H A D | glsl_shader.c | 3701 const char *semantic_name; local 3708 semantic_name = input_signature[i].semantic_name; 3712 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD)) 3721 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR)) 3854 semantic_name_in = input_signature[i].semantic_name; 3904 semantic_name_out = output_signature[j].semantic_name; 4002 const char *semantic_name; local 4045 semantic_name = output_signature[i].semantic_name; [all...] |
H A D | arb_program_shader.c | 3259 const char *semantic_name; local 3276 semantic_name = sig[i].semantic_name; 3278 if(semantic_name == NULL) continue; 3280 if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR)) 3290 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD)) 3295 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG)) 3305 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]); 3666 if(sig1[i].semantic_name == NULL || sig2[i].semantic_name 3741 const char *semantic_name; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 210 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) argument 212 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); 218 e->semantic_name = shader_semantic_name_from_usage(s->usage); 229 e->semantic_name = shader_semantic_name_from_usage(usage); 1967 if (!(map & 1) || !shader->input_signature[i].semantic_name) 1971 shader_usage_from_semantic_name(shader->input_signature[i].semantic_name);
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H A D | arb_program_shader.c | 3513 const char *semantic_name; local 3530 semantic_name = sig[i].semantic_name; 3532 if (!semantic_name) continue; 3534 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR)) 3544 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD)) 3549 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG)) 3559 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]); 3940 if (!sig1[i].semantic_name || !sig2[i].semantic_name) 4009 const char *semantic_name; local [all...] |
H A D | glsl_shader.c | 4174 const char *semantic_name; local 4181 semantic_name = input_signature[i].semantic_name; 4185 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD)) 4194 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR)) 4324 semantic_name_in = input_signature[i].semantic_name; 4335 || strcmp(semantic_name_in, output_signature[j].semantic_name) 4385 const char *semantic_name; local 4405 semantic_name = output_signature[i].semantic_name; [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1959 const char *semantic_name; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2586 const char *semantic_name; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2587 const char *semantic_name; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2586 const char *semantic_name; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 2581 const char *semantic_name; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2586 const char *semantic_name; member in struct:wined3d_shader_signature_element
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