Lines Matching defs:semantic_name
3824 const char *semantic_name;
3831 semantic_name = input_signature[i].semantic_name;
3835 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3844 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3977 semantic_name_in = input_signature[i].semantic_name;
4027 semantic_name_out = output_signature[j].semantic_name;
4125 const char *semantic_name;
4168 semantic_name = output_signature[i].semantic_name;
4173 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
4180 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4184 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
4197 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
4201 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
4222 semantic_name = output_signature[i].semantic_name;
4225 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4229 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))