Lines Matching defs:semantic_name
4174 const char *semantic_name;
4181 semantic_name = input_signature[i].semantic_name;
4185 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4194 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4324 semantic_name_in = input_signature[i].semantic_name;
4335 || strcmp(semantic_name_in, output_signature[j].semantic_name)
4385 const char *semantic_name;
4405 semantic_name = output_signature[i].semantic_name;
4410 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4419 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
4424 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4437 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
4441 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
4460 semantic_name = output_signature[i].semantic_name;
4463 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
4468 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))