Lines Matching defs:semantic_name
3701 const char *semantic_name;
3708 semantic_name = input_signature[i].semantic_name;
3712 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3721 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3854 semantic_name_in = input_signature[i].semantic_name;
3904 semantic_name_out = output_signature[j].semantic_name;
4002 const char *semantic_name;
4045 semantic_name = output_signature[i].semantic_name;
4050 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
4057 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4061 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
4074 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
4078 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
4099 semantic_name = output_signature[i].semantic_name;
4102 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4106 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))