/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3825 UINT semantic_idx; local 3832 semantic_idx = input_signature[i].semantic_idx; 3837 if (semantic_idx < 8 && vertexprocessing == pretransformed) 3839 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask); 3846 if (semantic_idx == 0) 3849 else if (semantic_idx == 1) 3978 semantic_idx_in = input_signature[i].semantic_idx; 4028 semantic_idx_out = output_signature[j].semantic_idx; 4126 UINT semantic_idx; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3702 UINT semantic_idx; local 3709 semantic_idx = input_signature[i].semantic_idx; 3714 if (semantic_idx < 8 && vertexprocessing == pretransformed) 3716 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask); 3723 if (semantic_idx == 0) 3726 else if (semantic_idx == 1) 3855 semantic_idx_in = input_signature[i].semantic_idx; 3905 semantic_idx_out = output_signature[j].semantic_idx; 4003 UINT semantic_idx; local [all...] |
H A D | arb_program_shader.c | 3260 DWORD semantic_idx; local 3277 semantic_idx = sig[i].semantic_idx; 3282 if(semantic_idx == 0) priv->ps_input[i] = "fragment.color.primary"; 3283 else if(semantic_idx == 1) priv->ps_input[i] = "fragment.color.secondary"; 3292 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx]; 3297 if(semantic_idx == 0) priv->ps_input[i] = "fragment.fogcoord"; 3305 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]); 3675 if(sig1[i].semantic_idx ! 3742 DWORD semantic_idx, reg_idx; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 3514 DWORD semantic_idx; local 3531 semantic_idx = sig[i].semantic_idx; 3536 if (!semantic_idx) priv->ps_input[i] = "fragment.color.primary"; 3537 else if(semantic_idx == 1) priv->ps_input[i] = "fragment.color.secondary"; 3546 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx]; 3551 if (!semantic_idx) priv->ps_input[i] = "fragment.fogcoord"; 3559 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]); 3948 if(sig1[i].semantic_idx ! 4010 DWORD semantic_idx, reg_idx; local [all...] |
H A D | glsl_shader.c | 4175 UINT semantic_idx; local 4182 semantic_idx = input_signature[i].semantic_idx; 4187 if (semantic_idx < 8 && vertexprocessing == pretransformed) 4189 shader->u.ps.input_reg_map[i], reg_mask, semantic_idx, reg_mask); 4196 if (!semantic_idx) 4199 else if (semantic_idx == 1) 4325 semantic_idx_in = input_signature[i].semantic_idx; 4334 || semantic_idx_in != output_signature[j].semantic_idx 4386 UINT semantic_idx; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1960 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2588 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 2582 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element
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