Searched defs:semantic_idx (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3825 UINT semantic_idx; local
3832 semantic_idx = input_signature[i].semantic_idx;
3837 if (semantic_idx < 8 && vertexprocessing == pretransformed)
3839 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3846 if (semantic_idx == 0)
3849 else if (semantic_idx == 1)
3978 semantic_idx_in = input_signature[i].semantic_idx;
4028 semantic_idx_out = output_signature[j].semantic_idx;
4126 UINT semantic_idx; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3702 UINT semantic_idx; local
3709 semantic_idx = input_signature[i].semantic_idx;
3714 if (semantic_idx < 8 && vertexprocessing == pretransformed)
3716 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3723 if (semantic_idx == 0)
3726 else if (semantic_idx == 1)
3855 semantic_idx_in = input_signature[i].semantic_idx;
3905 semantic_idx_out = output_signature[j].semantic_idx;
4003 UINT semantic_idx; local
[all...]
H A Darb_program_shader.c3260 DWORD semantic_idx; local
3277 semantic_idx = sig[i].semantic_idx;
3282 if(semantic_idx == 0) priv->ps_input[i] = "fragment.color.primary";
3283 else if(semantic_idx == 1) priv->ps_input[i] = "fragment.color.secondary";
3292 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx];
3297 if(semantic_idx == 0) priv->ps_input[i] = "fragment.fogcoord";
3305 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]);
3675 if(sig1[i].semantic_idx !
3742 DWORD semantic_idx, reg_idx; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c3514 DWORD semantic_idx; local
3531 semantic_idx = sig[i].semantic_idx;
3536 if (!semantic_idx) priv->ps_input[i] = "fragment.color.primary";
3537 else if(semantic_idx == 1) priv->ps_input[i] = "fragment.color.secondary";
3546 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx];
3551 if (!semantic_idx) priv->ps_input[i] = "fragment.fogcoord";
3559 TRACE("v%u, semantic %s%u is %s\n", i, semantic_name, semantic_idx, priv->ps_input[i]);
3948 if(sig1[i].semantic_idx !
4010 DWORD semantic_idx, reg_idx; local
[all...]
H A Dglsl_shader.c4175 UINT semantic_idx; local
4182 semantic_idx = input_signature[i].semantic_idx;
4187 if (semantic_idx < 8 && vertexprocessing == pretransformed)
4189 shader->u.ps.input_reg_map[i], reg_mask, semantic_idx, reg_mask);
4196 if (!semantic_idx)
4199 else if (semantic_idx == 1)
4325 semantic_idx_in = input_signature[i].semantic_idx;
4334 || semantic_idx_in != output_signature[j].semantic_idx
4386 UINT semantic_idx; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1960 UINT semantic_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2588 UINT semantic_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h2582 UINT semantic_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2587 UINT semantic_idx; member in struct:wined3d_shader_signature_element

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