Lines Matching defs:semantic_idx
3702 UINT semantic_idx;
3709 semantic_idx = input_signature[i].semantic_idx;
3714 if (semantic_idx < 8 && vertexprocessing == pretransformed)
3716 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3723 if (semantic_idx == 0)
3726 else if (semantic_idx == 1)
3855 semantic_idx_in = input_signature[i].semantic_idx;
3905 semantic_idx_out = output_signature[j].semantic_idx;
4003 UINT semantic_idx;
4046 semantic_idx = output_signature[i].semantic_idx;
4052 if (semantic_idx == 0)
4054 else if (semantic_idx == 1)
4063 if (semantic_idx < 8)
4069 semantic_idx, reg_mask, i, reg_mask);
4071 shader_addline(buffer, "gl_TexCoord[%u].w = 1.0;\n", semantic_idx);