Lines Matching defs:semantic_idx
4175 UINT semantic_idx;
4182 semantic_idx = input_signature[i].semantic_idx;
4187 if (semantic_idx < 8 && vertexprocessing == pretransformed)
4189 shader->u.ps.input_reg_map[i], reg_mask, semantic_idx, reg_mask);
4196 if (!semantic_idx)
4199 else if (semantic_idx == 1)
4325 semantic_idx_in = input_signature[i].semantic_idx;
4334 || semantic_idx_in != output_signature[j].semantic_idx
4386 UINT semantic_idx;
4406 semantic_idx = output_signature[i].semantic_idx;
4412 if (!semantic_idx)
4415 else if (semantic_idx == 1)
4426 if (semantic_idx < 8)
4432 semantic_idx, reg_mask, i, reg_mask);
4434 shader_addline(buffer, "gl_TexCoord[%u].w = 1.0;\n", semantic_idx);