Lines Matching defs:semantic_idx
3825 UINT semantic_idx;
3832 semantic_idx = input_signature[i].semantic_idx;
3837 if (semantic_idx < 8 && vertexprocessing == pretransformed)
3839 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3846 if (semantic_idx == 0)
3849 else if (semantic_idx == 1)
3978 semantic_idx_in = input_signature[i].semantic_idx;
4028 semantic_idx_out = output_signature[j].semantic_idx;
4126 UINT semantic_idx;
4169 semantic_idx = output_signature[i].semantic_idx;
4175 if (semantic_idx == 0)
4177 else if (semantic_idx == 1)
4186 if (semantic_idx < 8)
4192 semantic_idx, reg_mask, i, reg_mask);
4194 shader_addline(buffer, "gl_TexCoord[%u].w = 1.0;\n", semantic_idx);