Searched defs:register_name (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1455 sprintf(register_name, "R%u", reg->idx); 1464 sprintf(register_name, "attrib%u", reg->idx); 1486 sprintf(register_name, 1493 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx); 1500 sprintf(register_name, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])", 1506 sprintf(register_name, "IN[%s]", rel_param.param_str); 1512 if (idx == in_count) sprintf(register_name, "gl_Color"); 1513 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor"); 1514 else sprintf(register_name, "I 1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1430 sprintf(register_name, "R%u", reg->idx); 1439 sprintf(register_name, "attrib%u", reg->idx); 1461 sprintf(register_name, 1468 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx); 1475 sprintf(register_name, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])", 1481 sprintf(register_name, "IN[%s]", rel_param.param_str); 1487 if (idx == in_count) sprintf(register_name, "gl_Color"); 1488 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor"); 1489 else sprintf(register_name, "I 1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | arb_program_shader.c | 879 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) 892 sprintf(register_name, "R%u", reg->idx); 900 if (reg->idx == 0) strcpy(register_name, "fragment.color.primary"); 901 else strcpy(register_name, "fragment.color.secondary"); 915 strcpy(register_name, ctx->ps_input[idx]); 920 sprintf(register_name, "out_of_bounds_%u", idx); 938 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 950 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 957 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 964 strcpy(register_name, ct 878 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument 1144 char register_name[255]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1007 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) 1021 sprintf(register_name, "R%u", reg->idx[0].offset); 1030 strcpy(register_name, "fragment.color.primary"); 1032 strcpy(register_name, "fragment.color.secondary"); 1046 strcpy(register_name, ctx->ps_input[idx]); 1051 sprintf(register_name, "out_of_bounds_%u", idx); 1069 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1081 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1088 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1095 strcpy(register_name, ct 1006 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument 1264 char register_name[255]; local [all...] |
H A D | glsl_shader.c | 1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1458 sprintf(register_name, "R%u", reg->idx[0].offset); 1468 sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset); 1477 sprintf(register_name, "gs_in[%s + %u][%s + %u]", 1480 sprintf(register_name, "gs_in[%s + %u][%u]", 1484 sprintf(register_name, "gs_in[%u][%s + %u]", 1487 sprintf(register_name, "gs_in[%u][%u]", reg->idx[0].offset, reg->idx[1].offset); 1505 sprintf(register_name, 1512 sprintf(register_name, "%s_in[%s + %u]", prefix, rel_param0.param_str, idx); 1519 sprintf(register_name, "(( 1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument [all...] |
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