Searched defs:register_name (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1455 sprintf(register_name, "R%u", reg->idx);
1464 sprintf(register_name, "attrib%u", reg->idx);
1486 sprintf(register_name,
1493 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx);
1500 sprintf(register_name, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])",
1506 sprintf(register_name, "IN[%s]", rel_param.param_str);
1512 if (idx == in_count) sprintf(register_name, "gl_Color");
1513 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor");
1514 else sprintf(register_name, "I
1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1430 sprintf(register_name, "R%u", reg->idx);
1439 sprintf(register_name, "attrib%u", reg->idx);
1461 sprintf(register_name,
1468 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx);
1475 sprintf(register_name, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])",
1481 sprintf(register_name, "IN[%s]", rel_param.param_str);
1487 if (idx == in_count) sprintf(register_name, "gl_Color");
1488 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor");
1489 else sprintf(register_name, "I
1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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H A Darb_program_shader.c879 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
892 sprintf(register_name, "R%u", reg->idx);
900 if (reg->idx == 0) strcpy(register_name, "fragment.color.primary");
901 else strcpy(register_name, "fragment.color.secondary");
915 strcpy(register_name, ctx->ps_input[idx]);
920 sprintf(register_name, "out_of_bounds_%u", idx);
938 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
950 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
957 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
964 strcpy(register_name, ct
878 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument
1144 char register_name[255]; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1007 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
1021 sprintf(register_name, "R%u", reg->idx[0].offset);
1030 strcpy(register_name, "fragment.color.primary");
1032 strcpy(register_name, "fragment.color.secondary");
1046 strcpy(register_name, ctx->ps_input[idx]);
1051 sprintf(register_name, "out_of_bounds_%u", idx);
1069 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1081 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1088 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1095 strcpy(register_name, ct
1006 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument
1264 char register_name[255]; local
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H A Dglsl_shader.c1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1458 sprintf(register_name, "R%u", reg->idx[0].offset);
1468 sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset);
1477 sprintf(register_name, "gs_in[%s + %u][%s + %u]",
1480 sprintf(register_name, "gs_in[%s + %u][%u]",
1484 sprintf(register_name, "gs_in[%u][%s + %u]",
1487 sprintf(register_name, "gs_in[%u][%u]", reg->idx[0].offset, reg->idx[1].offset);
1505 sprintf(register_name,
1512 sprintf(register_name, "%s_in[%s + %u]", prefix, rel_param0.param_str, idx);
1519 sprintf(register_name, "((
1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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