Lines Matching defs:register_name

1007         const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
1021 sprintf(register_name, "R%u", reg->idx[0].offset);
1030 strcpy(register_name, "fragment.color.primary");
1032 strcpy(register_name, "fragment.color.secondary");
1046 strcpy(register_name, ctx->ps_input[idx]);
1051 sprintf(register_name, "out_of_bounds_%u", idx);
1069 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1081 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1088 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1095 strcpy(register_name, ctx->ps_input[reg->idx[0].offset]);
1100 sprintf(register_name, "out_of_bounds_%u", reg->idx[0].offset);
1109 sprintf(register_name, "vertex.attrib[%u]", reg->idx[0].offset);
1139 sprintf(register_name, "C[%u]", ctx->aL + reg->idx[0].offset);
1141 sprintf(register_name, "C[%s + %u]", rel_reg, reg->idx[0].offset - rel_offset);
1143 sprintf(register_name, "C[%s - %u]", rel_reg, rel_offset - reg->idx[0].offset);
1148 sprintf(register_name, "C[%u]", reg->idx[0].offset);
1150 sprintf(register_name, "C%u", reg->idx[0].offset);
1163 sprintf(register_name, "T%u", reg->idx[0].offset);
1166 sprintf(register_name, "fragment.texcoord[%u]", reg->idx[0].offset);
1171 sprintf(register_name, "A%u", reg->idx[0].offset);
1173 sprintf(register_name, "A%u_SHADOW", reg->idx[0].offset);
1180 strcpy(register_name, "TMP_COLOR");
1187 sprintf(register_name, "result.color[%u]", reg->idx[0].offset);
1189 strcpy(register_name, "result.color");
1195 sprintf(register_name, "%s", ctx->fog_output);
1197 sprintf(register_name, "%s", rastout_reg_names[reg->idx[0].offset]);
1201 strcpy(register_name, "result.depth");
1207 sprintf(register_name, "oD[%u]", reg->idx[0].offset);
1209 strcpy(register_name, ctx->color_output[reg->idx[0].offset]);
1214 sprintf(register_name, "oT[%u]", reg->idx[0].offset);
1216 strcpy(register_name, ctx->texcrd_output[reg->idx[0].offset]);
1218 strcpy(register_name, ctx->vs_output[reg->idx[0].offset]);
1225 if(pshader) sprintf(register_name, "A0.x");
1226 else sprintf(register_name, "aL.y");
1236 sprintf(register_name, "**aL_emul**");
1242 sprintf(register_name, "I%u", reg->idx[0].offset);
1247 sprintf(register_name, "vpos");
1249 sprintf(register_name, "fragment.facing.x");
1256 sprintf(register_name, "unrecognized_register[%u]", reg->idx[0].offset);
1264 char register_name[255];
1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1269 strcpy(str, register_name);