Lines Matching defs:register_name

879         const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
892 sprintf(register_name, "R%u", reg->idx);
900 if (reg->idx == 0) strcpy(register_name, "fragment.color.primary");
901 else strcpy(register_name, "fragment.color.secondary");
915 strcpy(register_name, ctx->ps_input[idx]);
920 sprintf(register_name, "out_of_bounds_%u", idx);
938 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
950 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
957 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
964 strcpy(register_name, ctx->ps_input[reg->idx]);
969 sprintf(register_name, "out_of_bounds_%u", reg->idx);
977 sprintf(register_name, "vertex.attrib[%u]", reg->idx);
1001 sprintf(register_name, "C[%u]", ctx->aL + reg->idx);
1003 sprintf(register_name, "C[%s + %u]", rel_reg, reg->idx - rel_offset);
1005 sprintf(register_name, "C[%s - %u]", rel_reg, -reg->idx + rel_offset);
1010 sprintf(register_name, "C[%u]", reg->idx);
1012 sprintf(register_name, "C%u", reg->idx);
1024 sprintf(register_name, "T%u", reg->idx);
1027 sprintf(register_name, "fragment.texcoord[%u]", reg->idx);
1034 sprintf(register_name, "A%u", reg->idx);
1038 sprintf(register_name, "A%u_SHADOW", reg->idx);
1046 strcpy(register_name, "TMP_COLOR");
1053 sprintf(register_name, "result.color[%u]", reg->idx);
1057 strcpy(register_name, "result.color");
1063 if(reg->idx == 1) sprintf(register_name, "%s", ctx->fog_output);
1064 else sprintf(register_name, "%s", rastout_reg_names[reg->idx]);
1068 strcpy(register_name, "result.depth");
1073 if (pshader) sprintf(register_name, "oD[%u]", reg->idx);
1074 else strcpy(register_name, ctx->color_output[reg->idx]);
1080 sprintf(register_name, "oT[%u]", reg->idx);
1086 strcpy(register_name, ctx->texcrd_output[reg->idx]);
1090 strcpy(register_name, ctx->vs_output[reg->idx]);
1099 if(pshader) sprintf(register_name, "A0.x");
1100 else sprintf(register_name, "aL.y");
1110 sprintf(register_name, "**aL_emul**");
1116 sprintf(register_name, "I%u", reg->idx);
1122 sprintf(register_name, "vpos");
1126 sprintf(register_name, "fragment.facing.x");
1136 sprintf(register_name, "unrecognized_register[%u]", reg->idx);
1144 char register_name[255];
1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1149 strcpy(str, register_name);