Searched defs:reg_mask (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3826 char reg_mask[6]; local 3833 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask); 3839 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask); 3842 This->input_reg_map[i], reg_mask, reg_mask); 3848 This->input_reg_map[i], reg_mask, reg_mask); 3851 This->input_reg_map[i], reg_mask, reg_mask); 3940 char reg_mask[6], reg_mask_out[6]; local 4095 char reg_mask[6]; local 4127 char reg_mask[6]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3703 char reg_mask[6]; local 3710 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask); 3716 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask); 3719 This->input_reg_map[i], reg_mask, reg_mask); 3725 This->input_reg_map[i], reg_mask, reg_mask); 3728 This->input_reg_map[i], reg_mask, reg_mask); 3817 char reg_mask[6], reg_mask_out[6]; local 3972 char reg_mask[6]; local 4004 char reg_mask[6]; local [all...] |
H A D | arb_program_shader.c | 1206 char reg_mask[6]; local 1207 char *ptr = reg_mask; 1219 shader_addline(buffer, "MAD %s%s, %s, %s, -%s;\n", reg, reg_mask, reg, two, one);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1326 char reg_mask[6]; local 1327 char *ptr = reg_mask; 1339 shader_addline(buffer, "MAD %s%s, %s, %s, -%s;\n", reg, reg_mask, reg, two, one);
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H A D | glsl_shader.c | 4176 char reg_mask[6]; local 4183 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask); 4189 shader->u.ps.input_reg_map[i], reg_mask, semantic_idx, reg_mask); 4192 shader->u.ps.input_reg_map[i], reg_mask, reg_mask); 4198 shader->u.ps.input_reg_map[i], reg_mask, reg_mask); 4201 shader->u.ps.input_reg_map[i], reg_mask, reg_mask); 4297 char reg_mask[6]; local 4387 char reg_mask[6]; local [all...] |
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