Lines Matching defs:reg_mask

4176         char reg_mask[6];
4183 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
4189 shader->u.ps.input_reg_map[i], reg_mask, semantic_idx, reg_mask);
4192 shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
4198 shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
4201 shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
4204 shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
4209 shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
4297 char reg_mask[6];
4340 shader_glsl_write_mask_to_str(mask, reg_mask);
4343 destination, reg_mask, j, reg_mask);
4357 if (!(set[i] & WINED3DSP_WRITEMASK_0)) reg_mask[size++] = 'x';
4358 if (!(set[i] & WINED3DSP_WRITEMASK_1)) reg_mask[size++] = 'y';
4359 if (!(set[i] & WINED3DSP_WRITEMASK_2)) reg_mask[size++] = 'z';
4360 if (!(set[i] & WINED3DSP_WRITEMASK_3)) reg_mask[size++] = 'w';
4361 reg_mask[size] = '\0';
4370 if (size == 1) shader_addline(buffer, "%s.%s = 0.0;\n", destination, reg_mask);
4371 else shader_addline(buffer, "%s.%s = vec%u(0.0);\n", destination, reg_mask, size);
4387 char reg_mask[6];
4408 shader_glsl_write_mask_to_str(write_mask, reg_mask);
4414 reg_mask, i, reg_mask);
4417 reg_mask, i, reg_mask);
4422 reg_mask, i, reg_mask);
4432 semantic_idx, reg_mask, i, reg_mask);
4439 shader_addline(buffer, "gl_PointSize = vs_out[%u].%c;\n", i, reg_mask[1]);
4443 shader_addline(buffer, "gl_FogFragCoord = clamp(vs_out[%u].%c, 0.0, 1.0);\n", i, reg_mask[1]);
4461 shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
4466 reg_mask, i, reg_mask);
4470 shader_addline(buffer, "gl_PointSize = vs_out[%u].%c;\n", i, reg_mask[1]);