Lines Matching defs:reg_mask

3703         char reg_mask[6];
3710 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
3716 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3719 This->input_reg_map[i], reg_mask, reg_mask);
3725 This->input_reg_map[i], reg_mask, reg_mask);
3728 This->input_reg_map[i], reg_mask, reg_mask);
3731 This->input_reg_map[i], reg_mask, reg_mask);
3736 This->input_reg_map[i], reg_mask, reg_mask);
3817 char reg_mask[6], reg_mask_out[6];
3857 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
3865 destination, reg_mask, reg_mask);
3868 destination, reg_mask, reg_mask);
3871 destination, reg_mask, reg_mask);
3878 destination, reg_mask, semantic_idx_in, reg_mask);
3883 destination, reg_mask, reg_mask);
3889 destination, reg_mask, reg_mask);
3894 destination, reg_mask, reg_mask);
3912 destination, reg_mask, j, reg_mask);
3918 destination, reg_mask, reg_mask);
3931 memset(reg_mask, 0, sizeof(reg_mask));
3933 reg_mask[size] = 'x';
3937 reg_mask[size] = 'y';
3941 reg_mask[size] = 'z';
3945 reg_mask[size] = 'w';
3958 shader_addline(buffer, "%s.%s = 0.0;\n", destination, reg_mask);
3960 shader_addline(buffer, "%s.%s = vec%u(0.0);\n", destination, reg_mask, size);
3972 char reg_mask[6];
3986 shader_glsl_write_mask_to_str(WINED3DSP_WRITEMASK_ALL, reg_mask);
3987 shader_addline(buffer, "gl_TexCoord[%u]%s = gl_MultiTexCoord%u%s;\n", i, reg_mask, i, reg_mask);
4004 char reg_mask[6];
4048 shader_glsl_write_mask_to_str(write_mask, reg_mask);
4053 shader_addline(buffer, "gl_FrontColor%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4055 shader_addline(buffer, "gl_FrontSecondaryColor%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4059 shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4069 semantic_idx, reg_mask, i, reg_mask);
4080 shader_addline(buffer, "gl_FogFragCoord = OUT[%u].%c;\n", i, reg_mask[1]);
4100 shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
4104 shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);