Lines Matching defs:reg_mask

3826         char reg_mask[6];
3833 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
3839 This->input_reg_map[i], reg_mask, semantic_idx, reg_mask);
3842 This->input_reg_map[i], reg_mask, reg_mask);
3848 This->input_reg_map[i], reg_mask, reg_mask);
3851 This->input_reg_map[i], reg_mask, reg_mask);
3854 This->input_reg_map[i], reg_mask, reg_mask);
3859 This->input_reg_map[i], reg_mask, reg_mask);
3940 char reg_mask[6], reg_mask_out[6];
3980 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
3988 destination, reg_mask, reg_mask);
3991 destination, reg_mask, reg_mask);
3994 destination, reg_mask, reg_mask);
4001 destination, reg_mask, semantic_idx_in, reg_mask);
4006 destination, reg_mask, reg_mask);
4012 destination, reg_mask, reg_mask);
4017 destination, reg_mask, reg_mask);
4035 destination, reg_mask, j, reg_mask);
4041 destination, reg_mask, reg_mask);
4054 memset(reg_mask, 0, sizeof(reg_mask));
4056 reg_mask[size] = 'x';
4060 reg_mask[size] = 'y';
4064 reg_mask[size] = 'z';
4068 reg_mask[size] = 'w';
4081 shader_addline(buffer, "%s.%s = 0.0;\n", destination, reg_mask);
4083 shader_addline(buffer, "%s.%s = vec%u(0.0);\n", destination, reg_mask, size);
4095 char reg_mask[6];
4109 shader_glsl_write_mask_to_str(WINED3DSP_WRITEMASK_ALL, reg_mask);
4110 shader_addline(buffer, "gl_TexCoord[%u]%s = gl_MultiTexCoord%u%s;\n", i, reg_mask, i, reg_mask);
4127 char reg_mask[6];
4171 shader_glsl_write_mask_to_str(write_mask, reg_mask);
4176 shader_addline(buffer, "gl_FrontColor%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4178 shader_addline(buffer, "gl_FrontSecondaryColor%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4182 shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);
4192 semantic_idx, reg_mask, i, reg_mask);
4203 shader_addline(buffer, "gl_FogFragCoord = OUT[%u].%c;\n", i, reg_mask[1]);
4223 shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
4227 shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n", reg_mask, i, reg_mask);