Searched defs:is_color (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1450 *is_color = FALSE;
1463 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE;
1734 BOOL is_color = FALSE; local
1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1742 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
1752 BOOL is_color = FALSE; local
1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1425 *is_color = FALSE;
1438 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE;
1687 BOOL is_color = FALSE; local
1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1695 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
1705 BOOL is_color = FALSE; local
1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
H A Darb_program_shader.c879 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
887 *is_color = FALSE;
976 if (ctx->cur_vs_args->super.swizzle_map & (1 << reg->idx)) *is_color = TRUE;
1146 BOOL is_color; local
1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1378 BOOL is_color = FALSE; local
1389 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color);
1390 shader_arb_get_swizzle(src, is_color, swzstr);
1515 BOOL is_color; local
1540 shader_arb_get_register_name(ins, &dst->reg, src_name[0], &is_color);
878 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument
1552 BOOL is_color; local
1775 BOOL is_color; local
2027 BOOL is_color; local
2049 BOOL is_color; local
2069 BOOL is_color; local
2094 BOOL is_color; local
2118 BOOL is_color; local
2161 BOOL is_color; local
2260 BOOL is_color; local
2279 BOOL is_color; local
2441 BOOL is_color; local
2586 BOOL is_color; local
4736 BOOL is_color = FALSE; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1007 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
1016 *is_color = FALSE;
1108 *is_color = TRUE;
1266 BOOL is_color; local
1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1504 BOOL is_color = FALSE; local
1517 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color);
1518 shader_arb_get_swizzle(src, is_color, swzstr);
1895 BOOL is_color; local
1897 shader_arb_get_register_name(ins, &dst->reg, reg_dest, &is_color);
1006 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument
2147 BOOL is_color; local
2168 BOOL is_color; local
2187 BOOL is_color; local
2211 BOOL is_color; local
2234 BOOL is_color; local
2276 BOOL is_color; local
2377 BOOL is_color; local
2396 BOOL is_color; local
2605 BOOL is_color; local
2750 BOOL is_color; local
5156 BOOL is_color = FALSE; local
[all...]
H A Dglsl_shader.c1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1453 *is_color = FALSE;
1467 *is_color = TRUE;
1783 BOOL is_color = FALSE; local
1790 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1791 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
1830 BOOL is_color = FALSE; local
1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
2269 BOOL is_color; local
2271 shader_glsl_get_register_name(&ins->dst[0].reg, reg_name, &is_color, in
1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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