/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1450 *is_color = FALSE; 1463 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE; 1734 BOOL is_color = FALSE; local 1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1742 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1752 BOOL is_color = FALSE; local 1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1425 *is_color = FALSE; 1438 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE; 1687 BOOL is_color = FALSE; local 1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1695 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1705 BOOL is_color = FALSE; local 1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
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H A D | arb_program_shader.c | 879 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) 887 *is_color = FALSE; 976 if (ctx->cur_vs_args->super.swizzle_map & (1 << reg->idx)) *is_color = TRUE; 1146 BOOL is_color; local 1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color); 1378 BOOL is_color = FALSE; local 1389 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color); 1390 shader_arb_get_swizzle(src, is_color, swzstr); 1515 BOOL is_color; local 1540 shader_arb_get_register_name(ins, &dst->reg, src_name[0], &is_color); 878 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument 1552 BOOL is_color; local 1775 BOOL is_color; local 2027 BOOL is_color; local 2049 BOOL is_color; local 2069 BOOL is_color; local 2094 BOOL is_color; local 2118 BOOL is_color; local 2161 BOOL is_color; local 2260 BOOL is_color; local 2279 BOOL is_color; local 2441 BOOL is_color; local 2586 BOOL is_color; local 4736 BOOL is_color = FALSE; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1007 const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) 1016 *is_color = FALSE; 1108 *is_color = TRUE; 1266 BOOL is_color; local 1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color); 1504 BOOL is_color = FALSE; local 1517 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color); 1518 shader_arb_get_swizzle(src, is_color, swzstr); 1895 BOOL is_color; local 1897 shader_arb_get_register_name(ins, &dst->reg, reg_dest, &is_color); 1006 shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color) argument 2147 BOOL is_color; local 2168 BOOL is_color; local 2187 BOOL is_color; local 2211 BOOL is_color; local 2234 BOOL is_color; local 2276 BOOL is_color; local 2377 BOOL is_color; local 2396 BOOL is_color; local 2605 BOOL is_color; local 2750 BOOL is_color; local 5156 BOOL is_color = FALSE; local [all...] |
H A D | glsl_shader.c | 1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1453 *is_color = FALSE; 1467 *is_color = TRUE; 1783 BOOL is_color = FALSE; local 1790 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1791 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1830 BOOL is_color = FALSE; local 1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 2269 BOOL is_color; local 2271 shader_glsl_get_register_name(&ins->dst[0].reg, reg_name, &is_color, in 1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument [all...] |